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Operation Felde: general HQ

Operation Felde: general HQ

Postby Brakham » Sat Nov 28, 2015 11:27 pm

Salutations to my fellow relic hunters from the Nal'sarkoth, Sarghess and Sharen alliance,

Since the next adventure will be a combined effort of all three groups. There is both an incentive to work together and no real reason for any cloak and dagger (unless it's agains the feldians, in that case use lots of cloak and dagger, but if your style is an axe to the face that works too). So the drowtales RH forum is a good platform.

This topic is meant for general coordination, plan-making and discussion between the squads or groups.

Something we could do is create various "strike-teams" consisting of various squads. If that is the case I highly encourage coming up with a snappy/badass/funny name for your group.


And remember: have fun, depending on how well we do we might not be able to smash felde again.

Ready? Let's go kill some nid's *wee*
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Re: Operation Felde: general HQ

Postby Dalvyserran » Sun Nov 29, 2015 12:25 am

Well, first thing's first: we need to know our positions, if we're starting as a clan or going individually, and what gear/items we still have with us.
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Beldrobbaen San'dellora Dizen'ralith House
Kyorl'solenurn Shinhwa
Sullisin'rune Min'issya - Ash'mita
Sharen Daksha'yani - Chigusa
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Re: Operation Felde: general HQ

Postby Kami-Kahzy » Sun Nov 29, 2015 1:34 am

Indeed, we'll need more information before we can properly plan things out. This is why I'd really like to know if they want us to submit our actions within the week as we normally do, or if they'll give us some extra time since they're expecting all the squads to work together on this particular mission. I don't know about the rest of you but I'd like the extra time personally.

Also I had an idea concerning an avenue of infiltration we could take. I know my squad (the Freelancers) managed to bring back a glider that the dragons had been kind enough to upgrade with some simple adjustments that made it much more maneuverable and effective. I don't think those would have been mass produced by the time this mission was brought to our attention, but it's possible that enough had been made that a few squads could use them to glide down from the waterfall. Food for thought?
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Re: Operation Felde: general HQ

Postby Kami-Kahzy » Sun Nov 29, 2015 1:42 am

Also we should probably draw straws on who gets stuck with Arie- I MEAN granted the honor of taking on the Sarghress heiress.
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Re: Operation Felde: general HQ

Postby AthenAltena » Sun Nov 29, 2015 1:48 am

Kami-Kahzy wrote:Also I had an idea concerning an avenue of infiltration we could take. I know my squad (the Freelancers) managed to bring back a glider that the dragons had been kind enough to upgrade with some simple adjustments that made it much more maneuverable and effective. I don't think those would have been mass produced by the time this mission was brought to our attention, but it's possible that enough had been made that a few squads could use them to glide down from the waterfall. Food for thought?


I think that could be one avenue we could take but as I've been discussing with my squad it's very likely the Feldians are going to be wary of anyone coming from above, since that's the method the Kavahini tried. So while a multi-pronged attack is a good idea there is definite risk involved in coming from the air.

Also, there's these things that are likely swimming around so anyone attempting an amphibious landing will likely have to deal with them.

(Also FYI I'm assuming our intelligence knows about the events of what happened during the failed assault by the Kavahini since several witnesses made it back, if not I acknowledge it's meta knowledge)
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Re: Operation Felde: general HQ

Postby goblin6 » Sun Nov 29, 2015 2:13 am

Dalvyserran wrote:Well, first thing's first: we need to know our positions, if we're starting as a clan or going individually, and what gear/items we still have with us.


It's imply each squad gets to choose their entry point, rather then each faction choosing for their perspective squads. This whole campaign is a joint operation between the three factions, so no PVP amongst the factions.
PTP-Ze'carga D'rak & Van'deer
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Re: Operation Felde: general HQ

Postby Dalvyserran » Sun Nov 29, 2015 3:11 am

Going solely based on hypothetical intel from chrys and ariel, I think we can assume that there are random guardians hiding in the walls throughout the fortress. Maybe snipers hiding on the forefront islands, too.

WE really need to know what items we'll be allotted, and whether or not we will have mounts...

Also, should we arrange squads to partner up for extra security?
Height Chart for various races
Cameo appearances catalog

Beldrobbaen San'dellora Dizen'ralith House
Kyorl'solenurn Shinhwa
Sullisin'rune Min'issya - Ash'mita
Sharen Daksha'yani - Chigusa
Illhar'dro Mersedeh - Sasarai
Sarghress Awdri
Nal'sarkoth Kane'ohe
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Re: Operation Felde: general HQ

Postby SoulCode » Sun Nov 29, 2015 4:05 am

Boreyo of CP here,

I full support the notion of this forum. My remaining squadmates and I are a tad short-staffed.

But I think we'd more than be able to help any other squad(s).
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Re: Operation Felde: general HQ

Postby Sonor Val'Illhar'dro » Sun Nov 29, 2015 4:35 am

Question!

DO WE HAVE TO DEAL WITH THE AIRSHIP?!?!?!?!



:A :A :A :A :A :A :A :A :A :A
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Re: Operation Felde: general HQ

Postby vlashrod » Sun Nov 29, 2015 10:44 am

Forget the airship, Snadhya is more frightening ! :3 go on my lady ! Go,fiojaobbtstysfsx *Mute Nehleanee, switch to Shai the relic hunter member * We just have to stop her ambitions yes ?
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Re: Operation Felde: general HQ

Postby Brakham » Sun Nov 29, 2015 10:57 am

Air assault will be watched for in felde, but if people can distract them with a main ground assault. The squads that take by air could deliver a nasty surprise.

We also have to decide which initial approach we wish to take into felde:
The road: more suited for frontal assault, not much opportunity for stealth here, but a large group could act as a nice wrecking ball.
The mountain path: more suited for stealth, the group here could flank and devastate the opposition or keep stealthy and block key retreat/reinforcement lines.
The lower wastes: The squads will have to go through the lake, meaning they have to deal with the lake guardians.
Last edited by Brakham on Sun Nov 29, 2015 3:26 pm, edited 1 time in total.
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Re: Operation Felde: general HQ

Postby Brakham » Sun Nov 29, 2015 10:59 am

Sonor Val'Illhar'dro wrote:Question!

DO WE HAVE TO DEAL WITH THE AIRSHIP?!?!?!?!



:A :A :A :A :A :A :A :A :A :A


Probably, yeah, most likely while snadhya attemps her "daring villain escape".
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Re: Operation Felde: general HQ

Postby Sonor Val'Illhar'dro » Sun Nov 29, 2015 3:07 pm

We'll encounter less traps on the road but alert the city's defenses once we cross through the main gates of the city.

Climbing down the mountain is the sneakiest, but takes the longest time and they're on alert from the previous air attack. So their eyes will be trained on the sky.

Going by boat will also provide a cover of sneakiness if a couple water specialists can help create a fog to cover our arrival. We have to keep those Jaal'darya monstrosities in mind tho.

I say we strike from multiple entry points and force the city's defenses to wear itself thin.
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Re: Operation Felde: general HQ

Postby Isaiah Cortez » Sun Nov 29, 2015 3:58 pm

We need to keep in mind that if we are detected, our small groups are prone to get easily isolated and destroyed. I suggest we do distraction at someplace so others could sneak in various ways. With boats and climbing as suggested.
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Re: Operation Felde: general HQ

Postby Kami-Kahzy » Sun Nov 29, 2015 4:25 pm

Agreed, a multi-pronged strike is the best course of action for assaulting the city. The only question is which squads take which routes?

Water specialists should definitely take the boats as that's their domain, but they'll likely have to deal with forces that are just as accustomed to the water as they are. Shadow and earth specialists will have an easier time climbing down the mountain so as not to alert anyone. Air specialists would have an easier time gliding down, though they may serve better as interference so the rest of their squad can safely glide into position. Fire and earth specialists would be great for the vanguard as they can bring cover with them and send attacks right back with ease.

Really what we need to do is figure out which squads would work best where. I've taken the liberty of making up a small chart with our specialties clearly listed. https://docs.google.com/spreadsheets/d/ ... sp=sharing

It's pretty eye opening actually.
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