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Make it Raaaaid

Make it Raaaaid

Postby Runes » Fri Aug 15, 2014 4:28 pm

Ask any questions about the new adventure in this thread!


Here is the complete list of all items you may buy or will receive for this adventure.

SHAREN ALLIANCE
Squads will receive a more generous allowance due to their good work last adventure

Heavy armour for the dragons - All squad dragons will receive this
Specialized earth foci - 3 per squad - Perfect for breaching heavy walls, usable by anyone, but more effective in the hands of a mana specialist
Mana explosives - 5 per squad - Require charging, for crowd control.

Sharen Alliance squads must return unused or non-perishable items when the adventure is over.

SARGHRESS
Regular prices will be charged

Fire bombs - 15 ada - Incendiary device that bursts into flames upon impact. To disperse crowds and for just lighting things on fire :D
Smoke bombs - 15 ada - For cover, distraction and concealment
Toxic gas bombs - 20 ada - Will release toxic gas on impact, which will make it hard to breathe and burn eyes and skin
Caltrops - 5 ada - Spikes to throw on the ground. Easily pierce boots.

NAL'SARKOTH
Regular prices will be charged

Heavy Ballista - 380 ada to rent - For breaching walls
Heavy duty explosive bolt - 40 ada - Mana charged bolt. Will explode after breaking into a wall, for maximum damage
Fire bolt - 25 ada - To spread fire
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Re: Make it Raaaaid

Postby Dalvyserran » Fri Aug 15, 2014 6:13 pm

Is there a limit on how many targets the mana explosives hit? Does it cause friendly fire too?
Height Chart for various races
Cameo appearances catalog

Beldrobbaen San'dellora Dizen'ralith House
Kyorl'solenurn Shinhwa
Sullisin'rune Min'issya - Ash'mita
Sharen Daksha'yani - Chigusa
Illhar'dro Mersedeh - Sasarai
Sarghress Awdri
Nal'sarkoth Kane'ohe
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Re: Make it Raaaaid

Postby goblin6 » Fri Aug 15, 2014 6:36 pm

Dalvyserran wrote:Is there a limit on how many targets the mana explosives hit? Does it cause friendly fire too?


It's a bomb Dalv, last I check, bombs don't discriminate targets within its blast radius.
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Re: Make it Raaaaid

Postby Dalvyserran » Fri Aug 15, 2014 6:37 pm

The GMs might think to have a limit on how many people it affects. If you toss a grenade into a crowd, not everyone will suffer the same amount of damage depending on where they stand, so that's why I ask.
Height Chart for various races
Cameo appearances catalog

Beldrobbaen San'dellora Dizen'ralith House
Kyorl'solenurn Shinhwa
Sullisin'rune Min'issya - Ash'mita
Sharen Daksha'yani - Chigusa
Illhar'dro Mersedeh - Sasarai
Sarghress Awdri
Nal'sarkoth Kane'ohe
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Re: Make it Raaaaid

Postby Runes » Fri Aug 15, 2014 6:41 pm

You can use it close up and block it with a mana shield to protect the squad, but they are strong explosives so you couldn't do that more than once! It's blast radius is about 4 metres! The closer you are to the centre of that, the more likely you are to die.
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Re: Make it Raaaaid

Postby Sonor Val'Illhar'dro » Fri Aug 15, 2014 6:44 pm

Would earth foci in the hands of an earth sorcerer yield stronger earth sorcery?

Or is an earth sorcerer using earth foci redundant?
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Re: Make it Raaaaid

Postby Runes » Fri Aug 15, 2014 6:52 pm

The specialized earth foci in the hands of an earth sorcerer will yield greater results than with another mana specialist. The specialized earth foci is not a replacement for a regular earth foci, however.
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Re: Make it Raaaaid

Postby Sonor Val'Illhar'dro » Fri Aug 15, 2014 8:06 pm

Runes wrote:The specialized earth foci in the hands of an earth sorcerer will yield greater results than with another mana specialist. The specialized earth foci is not a replacement for a regular earth foci, however.


Thank you

And in relation to that last note, our squad recieved three foci in our last mission for our mana specialists. Are those still in our inventory?
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Re: Make it Raaaaid

Postby Runes » Fri Aug 15, 2014 9:14 pm

Sonor Val'Illhar'dro wrote:And in relation to that last note, our squad recieved three foci in our last mission for our mana specialists. Are those still in our inventory?


Any gifts Sharen squads get from family members stay with them, so yes!
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Re: Make it Raaaaid

Postby nerdycanuck » Sat Aug 16, 2014 12:35 am

I see that we've a list to choose from above and I assume that means we can't grab anything from the regular vendor item list, but I just want to be sure about that.
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Re: Make it Raaaaid

Postby Runes » Sat Aug 16, 2014 5:01 pm

llemaire wrote:I see that we've a list to choose from above and I assume that means we can't grab anything from the regular vendor item list, but I just want to be sure about that.


Not for this particular adventure. A regular vendor will return for the next adventure! That old vendor list also hasn't been updated in a while; I make a new one for each mission to make it easier to find items.
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Re: Make it Raaaaid

Postby nerdycanuck » Sat Aug 16, 2014 9:19 pm

Kk good to know! Thanks for getting back to me..!
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Re: Make it Raaaaid

Postby Writer » Sat Aug 16, 2014 10:35 pm

Are all the Sargh bombs used by first lighting a fuse, and thus requires a little preparation to actually throw, or is it just toss and be boss? How fragile and likely to go off are they, say, accidentally?

I mean, Akapasu squad has both flints and a golem firestarter, and we can always pack 'em padded, so it's no big deal, I'm more thinking of the tactical implementation, how long it takes to get a good few throws off in the heat of the moment.
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Re: Make it Raaaaid

Postby Runes » Sun Aug 17, 2014 9:56 pm

Writer wrote:Are all the Sargh bombs used by first lighting a fuse, and thus requires a little preparation to actually throw, or is it just toss and be boss? How fragile and likely to go off are they, say, accidentally?

I mean, Akapasu squad has both flints and a golem firestarter, and we can always pack 'em padded, so it's no big deal, I'm more thinking of the tactical implementation, how long it takes to get a good few throws off in the heat of the moment.


They require a heavy impact to go off, so there will be no accidents as long as no squad member falls on them heavily.
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Re: Make it Raaaaid

Postby Sonor Val'Illhar'dro » Mon Sep 15, 2014 9:10 pm

Just a general question about earth sorcery...

Say a earth sorcerer is given a rock that is hollow inside. Can an earth sorcerer 'sense' the lack of earth in the object/hollow space?

Or on a larger scale, say an earth sorcerer is on the second floor of a two story stone building . Can the earth sorcerer theoretically 'reach' to the stone/earth on the first floor and manipulate it upwards towards the second floor?

We've seen sorcery affect elements when the sorcerer in question is not directly touching said object or element. For the purposes of RH at the standard earth sorcerer level, how much 'reach' does a earth sorcerer have and how well can they 'sense' earth? And is that further augmented by using corresponding foci?
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