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On Character Sheets

On Character Sheets

Postby Madea » Fri Jun 25, 2010 7:08 am

CHARACTER CREATION TEMPLATE

The following is the bio template so that everyone can have a semi-uniform biography that lists the information that the GMs/Artist needs to portray your character correctly. Character name, player, faction are all chosen during character creation. What this covers is SOLELY the free-text biography template.

RACE: (1)
GENDER: (2)
HEIGHT: (3)
BUILD: (4)
EYE COLOR: (5)
HAIR: (6)
DETAILS: (7)

WEAPON SPECIALTY: (8)
MANA SPECIALTY: (9)

PERSONALITY NOTES: (10)

All fluff, background or other information goes after this point!


EXPLANATION OF FIELDS
1 - Playable races are drowolath, drowussu, drowolath/drowussu half-breed (half-breed for short)
.....IF DROWOLATH, please specify Chel, Tei'kaliath or Nal'sarkoth skin tone.
.....NOTE: Ver'drowendar are allowed, but the choice does not confer any bonuses.
(See here for the difference between them.)

2 - Male or female

3 - Height choices are Short, Average or Tall: DO NOT PUT A NUMBER HERE, IT IS USELESS FOR THE GAME. Because no height charts will ever be made, nor will the artist be able to exactly portray the exact heights, characters will be displayed as relative to each other.

4 - Keep it short. Most builds are either slender/athletic, muscular or "buxom", for lack of a better word.

5 - Standard range of drowolath eyes. Red *only* if you are tainted.

6 - A SHORT description of your characters hairstyle. Use the character portrait to give the artist something to base the description off of.

7 - ONE or TWO distinguishing features. I cannot stress this enough, the more complicated a design is, the harder it is for an artist to reproduce it on a regular basis. If you have a couple of identifying marks, put them here, but don't go overboard or most of it will be ignored.


8a - If you are a WEAPON SPECIALIST, you may choose from pretty much anything in the following list:
Swords (1H), shortswords (1H), greatswords (2H), maces (1H), chain maces (military flail) (1H), axes (1H), hammers (1H), great hammers (2H), great axes (2H), spear (P), poleaxe (P), glaive (P), bow/crossbow (2H)

8b - If you are a MANA SPECIALIST, you may also select a weapon, but from a much more limited list. Your weapon is intended as a last-ditch defensive item only, and so basic training with a standard weapon such as a 1H sword, mace, staff, spear or war fan are appropriate choices.

9a - If you are a MANA SPECIALIST, your mana specialty is either Sorcery (Earth, Air, Fire, Water, Ice, Light, Shadow, Blood, Bone, Metal*) or Empathy.

9b - If you are a WEAPON SPECIALIST, the ONLY valid entry is Basic Mana Manipulation. No other entry will be acknowledged.

* - All mana specialists are proficient with Basic Mana Manipulation, in addition to their sorcery. This means that their sorcery will not be applicable in all situations, but they are still relevant. Mana specialists may not choose ranged weapons as their weapon specialty. (Think of this like your character spending so much time learning their mana arts that they had very little time to train with combat.)

NOTE: THERE ARE NO SECONDARY SPECIALTIES. ANY INFORMATION PLACED IN SECONDARY SPECIALTIES WILL BE IGNORED.


10 - Place a few brief notes to give the GM a guide when portraying your character. Common expressions, mood, attitude or things that they absolutely do not do.


IF you include age in the bio, it should be no more than about eighty years old. All RH characters are rookies, and so all that is accomplished by making your character older is putting them behind the growth curve and giving something for the GM's to poke minor fun at. :3


To simplify things, some of the original ideas you've seen in other proposals have been scrapped; this is the system we've basically been using, put into a minor form of guidance. If the way I've written this isn't clear, feel free to reply here and ask questions. As usual, this information subject to change based on a number of factors; thank you for your continued flexibility!

Please help each other to adjust if the characters are missing some of this critical information, otherwise we have to make it up and that can lead to some unhappy peoples.

Thank you!



EDIT: Added link to stickied portrait maker thread showing differences between skin tones.
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Re: On Character Sheets

Postby Meckruco » Fri Jun 25, 2010 6:01 pm

thank you for the template. will makes things easyer for all.
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Re: On Character Sheets

Postby Aerisa » Sun Jun 27, 2010 7:56 pm

Question. I selected a Tensen (bladed fan) for my character at the very start of the game, but it's not on the list of weapon for Mana Specialist. Can I keep it anyway? It's not like it's an extremely impressive and warrior-like weapon >.>
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Re: On Character Sheets

Postby Madea » Mon Jun 28, 2010 4:15 am

Aerisa wrote:Question. I selected a Tensen (bladed fan) for my character at the very start of the game, but it's not on the list of weapon for Mana Specialist. Can I keep it anyway? It's not like it's an extremely impressive and warrior-like weapon >.>


I will confer with Kern and Thalar, and get back to you with an answer.
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Re: On Character Sheets

Postby Wraith of Shadow » Tue Jun 29, 2010 5:53 am

Is Plant/Wood still a valid element?
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Re: On Character Sheets

Postby Alric » Tue Jun 29, 2010 3:01 pm

I just want to be sure...secondary weapons are no longer selectable by weapons specialists?
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Re: On Character Sheets

Postby Madea » Tue Jun 29, 2010 4:13 pm

Aerisa: The tessen is approved as a weapon for mana specialists. It will be portrayed as a folding fan.

Wraith of Shadow: Plant/Wood is a valid element for Nal'sarkoth; Sarghress would need to ask.

Alric: No, secondary weapons are not selectable anymore because it was getting to be a mess and tracking who has what was taking too much time. It was meant to be a holdout weapon/useful tool, not a second main weapon, and several people had put entries to that effect. So, to simplify, all weapon specs are given a standard issue holdout weapon.
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Re: On Character Sheets

Postby Tohya » Tue Jun 29, 2010 4:43 pm

Is a length of chain an allowable weapon for a Mana Specialist.
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Re: On Character Sheets

Postby Madea » Tue Jun 29, 2010 6:07 pm

Yes, the chain length is an allowable weapon, mostly because Melfina has already been shown with it.
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Re: On Character Sheets

Postby Wraith of Shadow » Tue Jun 29, 2010 7:47 pm

Madea wrote:No, secondary weapons are not selectable anymore because it was getting to be a mess and tracking who has what was taking too much time. It was meant to be a holdout weapon/useful tool, not a second main weapon, and several people had put entries to that effect. So, to simplify, all weapon specs are given a standard issue holdout weapon.


I guess that would mean secondary mana specializations (like my dispelling) are also no longer selectable. Would we be assumed to have at least basic/general ability and/or training in those then? Such as Offensive/Defensive/Dispelling/etc...

PS: Guess this means I'll have to remove the sec. spec. from my character sheet. ^^;
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Re: On Character Sheets

Postby Madea » Tue Jun 29, 2010 8:07 pm

Yes, you are considered fully proficient with all of those traits. The specialization as a starting thing was needlessly complex.
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Re: On Character Sheets

Postby Madea » Mon Jul 05, 2010 8:10 am

Seriously, folks, clean up your character sheets. Squad leaders, you need to pester your members about it. I'm seeing people with a sorcery AND empathy (not possible), secondary mana traits, and two weapon specializations. I understand that this is a change, but this prevents the need for override in the script; as we saw in this page, I missed the mention of a shield and so now it looks awkward next page. (That was my fault, fully admit, but it warranted a look at other sheets.)

If you choose a ranged weapon, that's your specialty. Everyones got the same backup gear now, so you won't be helpless in a melee, but selecting a ranged weapon means you've chosen to specialize in distance fighting so you sacrifice your melee game a bit (melee weapon specs don't have much ranged capabilities either.)

A lot of people haven't changed to the cleaned up format. Please do so.
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Re: On Character Sheets

Postby Wraith of Shadow » Mon Jul 05, 2010 5:43 pm

Madea wrote:IF DROWOLATH, please specify Chel, Tei'kaliath or Nal'sarkoth skin tone.


What's the difference? You should include picture examples as well as the information and/or a link to that character portrait thread (the one with the link to the basic portrait generator, the one that really should have been stickied).
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Re: On Character Sheets

Postby Madea » Mon Jul 05, 2010 8:10 pm

This does assume that people are minorly familiar with the worldsetting. (Which they kind of need to be.)

Your suggestions are good though. Stickied the thread, page in question:

viewtopic.php?p=587329#p587329
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Re: On Character Sheets

Postby Catriana » Wed Jul 07, 2010 11:23 am

Madea wrote:Seriously, folks, clean up your character sheets. Squad leaders, you need to pester your members about it. I'm seeing people with a sorcery AND empathy (not possible), secondary mana traits, and two weapon specializations.


Okay, this sounds stupid but it might be good to specify that we no longer can have a second specialty (like, dispelling for Riz'riia for example). When I looked at everything you had specified what we could and could not do but I didn't see anything about not being able to having the secondary specialty. I do understand that it's not on the bio but, well, I pretty much didn't think about it because it wasn't addressed.

Just assume I'm retarded cuz I srsly didn't put two and two together.
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