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Questions!

Re: Questions!

Postby cdog21 » Mon Oct 03, 2011 4:24 am

What are the limits on the capabilities on sorcery? I've been told that you are capable of whatever you can imagine on a small scale. I've got two teammates that are capable of blood sorcery and ice sorcery and I was wonder what they could do.

Would someone with blood sorcery be able to kill quietly or quickly and how close would they have to be? Can you control their bodies?

Would Ice sorcery allow you to condense the water in the air to form large spikes above something and impale it with them? How quickly could you cause the blood inside of someone to freeze and kill them?
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Re: Questions!

Postby Dice Warwick » Sun Oct 09, 2011 6:44 am

if this has been asked already, then sorry for not looking up.

is their a way we can have a Item/ADA tracker for each squad, so that we can easily keep tack of it all, it is also a bit lazy on my part for not keeping a list of it, but something that my squad can look at when they need to. I can see it as something added in RH 3.0, so that it can be more privet, but maybe a list on the forum until that happens.
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Re: Questions!

Postby Ronyo Storm » Sun Jun 24, 2012 6:39 pm

So as I was informed on the front boards, the characters in Relic Hunters are not allowed to duel wield weapons. I was wondering why it is set up that way. Seeing the wonderful diverse set of exotic weapons has me seeing one of the possible benefits in having characters become more individual about their singular weapon, but it does beg the question of why no member of a Relic Hunting team has wielded two swords before. There is no animosity taken towards the idea, I was just curious as to the reasoning behind the rule is all. I look forward to playing with those in my squad and wish all the other Relic Hunters good fortune as well.
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Re: Questions!

Postby Runes » Mon Jun 25, 2012 10:40 pm

This is because dual-wielding weapons is an incredibly difficult art to master effectively. Anyone with the power level to reap the benefits of a skilled dual-wielder would be over-powered by RH standards.

This is why Kern ruled no dual-wielding back when RH started. While there's room for individuality, there's some standardized training and two-weapon fighting is the kind of thing you develop on your own after achieving excellent proficiency with the basic weapon skills. There is a reason even the most experienced swordsmen usually choose to not dual-wield. It's very awkward, unless you are using exactly the right combination of weapons. Even when using the right weapons, it generally gives no tactical advantage over an opponent whatsoever.

I am aware that video games and fantasy literature make dual-wielding seem easy and super cool, but it's simply not so and in RH accurate skill and power levels are very important. I know it sounds pretty when you read things like "And Drizzt whirls his twin scimitars like a tornado of destruction", but sadly real fights just don't go that way ^^

I hope this explain why it was deciding that dual-wielding would not be a part of RH.
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Re: Questions!

Postby Ronyo Storm » Tue Jun 26, 2012 12:30 am

I understand the idea behind the ruling and based off the idea to keep the characters as relatively lower level players I can respect that.

That being I do have to argue, just on the ground of the idea not the ruling mind you, that duel-wielding is indeed a tactical advantage when used properly and effectively by the right person. This comes from my own training in both eastern and western swordsmanship. Two long swords, either straight or curved, allow a person more range of motion with the absence of a shield but still the benefit of being able to defend both sides of the body. The duel-wielding style is also favorable against sword and shield wielders as it allow one blade to get in under or over the shield to take it away or injure the arm carrying the likely heavy blocking device. Also while the famous reference of Drizzt is noted, you should also note that Salvatore has done extensive research into his combat writing so when the ranger brings his all-to-famous blades to bare it is with a realistic backing. Again I'm just playing of the topic for an amicable debate topic, so please don't take the reply as a wish to argue the point into being applied in the game. All in good fun, as I truly enjoy discussing combative thinking and tactics with others.

Thank you for the reply, I look forward to having my character get into the thick of it with his new squad and enjoying this great game idea.
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Re: Questions!

Postby Runes » Tue Jun 26, 2012 1:29 am

That is why I said it generally gives no tactical advantage ^^ Someone with experience in the style can surely use it well, at least in a one on one fight.

Since dual-wielding is a topic that can be argued endlessly, I'd rather not get into it too much. Personally though, I find dual-wielding in real life is not practical and an easy way to get yourself killed in a real battle. Maybe in a flashy duel you can catch an opponent off-guard, but in real deadly combat on the battlefield? There is a reason shields are ever so much more popular than dual-wielding, when it came to warriors of past ages.

The brain also isn't really wired to simultaneously operate both hands independently. Defending against thrusts of the enemy's sword using a weapon is more difficult than it would be if you had a shield. And like I said, It also does not work too well in anything other than small-scale combat like a duel. In formation on the battlefield, considering the amount of extra room required to wield both weapons, it does not measure up to the defensive advantage of a shield, and it offers pretty much no protection against archers and other ranged attackers.

And that is, even for all the apparent research Salvatore did, why dual-wielding should not work as well as he made it out to in actual combat.

And I am glad you are enjoying RH and looking forward to the adventures :D
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Re: Questions!

Postby Ronyo Storm » Tue Jun 26, 2012 2:02 am

I agree with you on the point of duel-wielding not being a great style to use in a large scale battle. Also to help your point I would say duel wielding would be difficult for a normal infantry grunt to use and it would go against the idea of a military uniformed style of combat. I will however say that those reason are why duel-wielding should not be employed by basic troops, but by trained tactical combatants who's job may not be front line combat. I would say duel-wielding would be more of a special forces mind set then, which is why I thought about using it within the Relic Hunters at first. At first mind you. After delving more into the idea of the relic hunters and hearing from other participants I understand that duel-wielding would likely be better suited for someone in the Legion instead of the Relic Hunters.

As for Drizzt and Mr. Salvatore, as I must make some defense for the pair, I can only think of one large scale battle Drizzt was apart of, the Thousand Orc trilogy, and in it he was not the individual taking down the most front line troops but the one crashing in with surprise, attacking quickly and then leaving. From all the books, short stories, and personal notes I have read by Mr. Salvatore the famous dark elf ranger has primarily engaged in single or at most group centered fights, and likely for the reasons you stated yourself. Drizzt is indeed on of the famous fantasy characters but I would say he is cast in a much larger light than I think even Mr. Salvatore wishes him to be. Drizzt is not a front line fighter, and I would even be so bold as to say he would do better coordinating the attack than being a part of it on such a scale. The fabled Drow is, as I put the idea of duel-wielding earlier, more like a Black Ops (no puns intended) fighter, more designed to take out key targets than the masses of the main army.

I must say I am enjoying this line of discussion, but given the topic we are in maybe we should move it to another place so we do not take up any unnecessary space in the Questions Topic. I would enjoy debating other combative stratagems and tactics with you or any others should any else wish it.
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Re: Questions!

Postby GEM76 » Thu Sep 13, 2012 12:11 pm

Hello Rune sorry for being the new guy. I didn’t know what a Tei’Kaliath was I just picked it because it sounded cool but everyone has been helping me with my character and I chose to replace it with Chel cause I like the grey color. I got rid of the taint part of the story and here is the next draft if this will work fantastic.

Zair’s parents were the unfortunate victims of a battle between rival clans. Innocent bystanders they were caught in the crossfire and where both killed in the skirmish. As a defenseless baby Zair would have died, if not by the natural elements then by the numerous predators that inhabit the dark alleys, if fate had not stepped in. Hounolil’roos was an ex-soldier who had lost his leg during an ambush. No longer of usefulness to the mercenary group he belonged to he was discarded. While scavenging the back alleys he found a crying baby among the bodies of the carnage. Originally Hounolil’roos planned to sell the baby to buy food and alcohol until he realized he could use the child to steal for him. Growing up in the back alleys of a drow city, Zair not only had to face the brutal gangs but starvation as well. To survive he had to adapt and utilized the thieving skills taught to him by Hounolil’roos, which he used to bring the old drow wine and food. Hidden in the shadows scavenging, he becomes witness to many of the street battles and murders, which are all too common in the dark alleys. A keen observer, Zair becomes adapt at imitating their fighting skills and techniques. He successfully learns their techniques and becomes quite adept at using them, that he starts performing several variations of his own. He eventually learns that he is ambidextrous, while retrieving a weapon from the body of one of the alley’s numerous victims; he notices that while holding the weapon it feels natural to him in either hand. While looking for easy marks in the taverns and bath houses he observes adventurers known as “Relic Hunters” and is moved by their companionship for each other. The thought of ending his days as a common criminal and the abuse he suffers at the hands of Hounolil’roos, Zair is quickly soured on his life. Zair makes up his mind to sever ties with Hounolil’roos. However, Hounolil’roos is loath to let Zair leave, already drunk he tries to kill Zair in a fit of rage. As Hounolil’roos advances on him, Zair quickly retrieves a hidden dagger severely wounding Hounolil’roos in several places. Zair spares his life, for Hounolil’roos saving his as a baby but promises him that if he ever came after him he would not be so merciful. Zair now frequents the tavern halls that the Relic Hunters normally attend in the hopes that one of them will allow him to join their group. He dreams to find the love and companionship he did not receive as a child among them.
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Re: Questions!

Postby Khora2150 » Thu Sep 13, 2012 2:42 pm

GEM76 wrote:Hello Rune sorry for being the new guy. I didn’t know what a Tei’Kaliath was I just picked it because it sounded cool but everyone has been helping me with my character and I chose to replace it with Chel cause I like the grey color. I got rid of the taint part of the story and here is the next draft if this will work fantastic.

Zair’s parents were the unfortunate victims of a battle between rival clans. Innocent bystanders, they were caught in the crossfire and were both killed in the skirmish. As a defenseless baby Zair would have died, if not by the natural elements or the numerous predators that inhabit the dark alleys, had fate not stepped in.

Hounolil’roos was an ex-soldier who had lost his leg during an ambush. No longer of use to the mercenary group he once belonged, he was discarded. While scavenging the back alleys he found a crying baby among the bodies of the carnage.

Originally Hounolil’roos planned to sell the baby to buy food and alcohol until he realized he could use the child to steal for him. Growing up in the back alleys of a drow city, Zair not only had to face the brutal gangs but starvation as well. To survive he had to adapt and utilized the thieving skills taught to him by Hounolil’roos, which he used to bring the old drow wine and food.

Hidden in the shadows while scavenging, he became witness to many of the street battles and murders, which are all too common in the dark alleys. A keen observer, Zair became adept at imitating their fighting skills and techniques. He successfully learns their techniques by observation and becomes quite adept at using them, to the point that he starts performing several variations of his own. He eventually learns that he is ambidextrous, while retrieving a weapon from the body of one of the alley’s numerous victims; he notices that while holding the weapon it feels natural to him in either hand.

While looking for easy marks in the taverns and bath houses he observes adventurers known as the “Relic Hunters” and is moved by their companionship for each other. The thought of ending his days as a common criminal and the abuse he suffers at the hands of Hounolil’roos, Zair is quickly soured on his life.

Zair makes up his mind to sever ties with Hounolil’roos. However, Hounolil’roos is loath to let Zair leave, already drunk he tries to kill Zair in a fit of rage. As Hounolil’roos advances on him, Zair quickly retrieves a hidden dagger severely wounding Hounolil’roos in several places. Zair spares his life, for Hounolil’roos had saved him as a baby but promises him that if he ever came after him again he would not be so merciful.

Zair now frequents the tavern halls that the Relic Hunters normally attend in the hopes that one of them will allow him to join their group. He dreams to find the love and companionship he did not receive as a child among them.


If you space the Bio a bit more like this, it becomes much easier to read. Bio is however looking alot more RH freindly now :)
Verthandi - Nidraa'chal Agent
Akor'rak - Tei'kaliath Scout
Malag'nafein - Karoth'akh Illhar
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Re: Questions!

Postby Tsuris » Thu Sep 13, 2012 4:12 pm

I think the race you're looking for is Drowussu (the grey skinned ones), rather then Drowolath (the darker skinned ones)


Also would suggest reading the main comic if you haven't already ^^;
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Re: Questions!

Postby Runes » Sat Sep 15, 2012 11:43 pm

GEM76: Only just noticed your background, I must have somehow missed the message in the shoutbox.

Your background looks mostly fine now. My only recommendation would be to write a story of how he joined the Nal'sarkoth clan. The comic may be called Relic Hunter, but all members belong to a clan.

Perhaps Zair worked for the Nal'sarkoth as a mercenary, and they saw potential in him as a permanent soldier to the clan, to be part of the Explorers for them? Or perhaps he wanted to see the world above, get away from the unforgiving life he had in Chel. It seems that most of all he wants to be accepted and be part of a family, something an Explorer squad would definitely do.

That's the only thing that needs to be added/changed in your background.
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Re: Questions!

Postby Leonis » Sun Dec 16, 2012 7:30 am

The TK, recently acquired several sets of Relic Hunting gear. They also use Ferals as Playable Characters, and the Ferals are looking at actually heading and leading some of the TK Relic Hunters. Being able to avoid triggering Mana based traps, and demons, being able to fit into smaller spaces than Drow, and being on general more Agile than drow. However lacking Drow's ability to use mana at all, puts them at a bit of a disadvantage if they are going to actually bring back an ACTUAL "useful" Relic.

In any case, is there any chance of opening up the clan to potentially allowing the TK, and TK Ferals into Relic Hunters?
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Re: Questions!

Postby Talancir » Thu Dec 20, 2012 4:53 pm

submitting a profile for review. how's this look? I should point out that I plan to draw him out. I think I've got time, since I'm still paying for spectatorship right now. should be paid up and ready to go next month.
PICTURE: in progress
Name: Feld'riuk
RACE: drowolath (chel)
AGE: 71
GENDER: Male
HEIGHT: Average
BUILD: Slender / Athletic
EYE COLOR: amber
HAIR: shoulder length white hair w/ brown tips, pulled back in a loose ponytail fastened w/ black lace in a bow.
DETAILS: an old, jagged scar inflicted by sword stretches from chin to cheekbone on the left side of his face. The blow had fractured his jaw, and was improperly healed; the lower side of his face curves toward his right.

Mana Specialist:
WEAPON SPECIALTY: a large hammer (doubles as a one handed mace)
MANA SPECIALTY: sorcery - metal

PERSONALITY NOTES: Penitent and a perfectionist, Feld'riuk's guilt over his past drives him to be the best, taking burdens upon himself in order to make up for his miserable existence. He'll hold for nothing less than the best in everything he says, does, and experiences, and he suffers vociferously while flogging himself for his slights.

Utterly responsible in his dealings, he eagerly accepts burdens (and the weight) willingly. His exactitude in a task comes from his unswerving desire to get things absolutely right. Thus, he has an incredible attention to detail and a consuming desire to make the best out of every situation, being ready to accept what's coming to him.

He has a problem with incompleteness, being unwilling to abandon a task until it's perfect or totally unsalvagable. "Good enough" is practically blasphemous. What drives him is his contrition toward his past. He still hasn't come to terms with his grief, which inevitably works against him: his desperate need to make up for his past distracts him from the greater picture.


BACKGROUND: Feld'riuk was formerly of the Kal'yantra, and his formal training would have seen him find his place as an engineer. The Nidraa'chal War changed everything for him. Narrowly avoiding being killed or tainted at the peak of the war, he managed to escape with a shattered jaw, at the expense of the deaths of his immediate family. Consumed with survivor guilt, he avoiding seeking medical attention for a time; when he changed his mind, the healer couldn't completely repair the damage to his face.

Over the years, as the relations between the Kal'yantra and the Sarghress grew closer, Feld'riuk eventually joined the Sarghress. Being facinated by the Old World and the storied wonders of the past, he found himself in the Relic Hunters. Refusing to admit that he's a bit out of his depth, Feld'riuk's strive for perfection is a bit off-putting, and his compatriots find him an oddity. His willingness to take on and accomplish any task given to him has balanced out thus far, however.
Last edited by Talancir on Thu Dec 20, 2012 6:16 pm, edited 1 time in total.
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Re: Questions!

Postby Tsuris » Thu Dec 20, 2012 5:13 pm

You should specify if he's a Mana Specialist or a Weapons specialist
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Re: Questions!

Postby Talancir » Thu Dec 20, 2012 6:16 pm

right, that's been fixed, then.
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