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Ryouji's Artwork. A sample.

Re: Ryouji's Artwork. A sample.

Postby Ryouji » Fri Jul 17, 2009 9:24 pm

That sounds pretty cool. I'll work out some of those kinks when I get further along..

As for now, I think he's turning out nicely. The next image will be him fully dressed, wielding the first concept of his scythe.

I just wish the quality wasn't horrendous from my phone. x.x
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Re: Ryouji's Artwork. A sample.

Postby Durlyn Val'Sarghress » Fri Jul 17, 2009 9:34 pm

Sorry to hear that man.
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Re: Ryouji's Artwork. A sample.

Postby Ryouji » Fri Jul 17, 2009 9:47 pm

It's alright. I'm going to tone down the pixel size on the camera for my phone, hopefully it will make the picture smaller and not so... glitchy.
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Re: Ryouji's Artwork. A sample.

Postby Master Oki Akai » Fri Jul 17, 2009 9:48 pm

I'm actually going and doing the same with my own "character". Though I'm still a little bit fuzzy on how to denote the mana abilities.
I mean, I understand the concept of elemental alignments, but I'm not sure what some would actually allow you to do.

Like blood, bone, pressure, or metal. I didn't find a point for point explanation in the wiki, and I don't know where one might be in the comic.
I would think that things might go something like this:

Metal would allow a character the ability to bend or twist or reshape metal alloys and ores with will instead of heat and hammer. Which would be handy for an experienced user, they might have a metal studded armor that suddenly becomes spiked armor. Or they can repair or makeshift weapons on the fly.

Pressure, for me implies air, but there is already air, so then I would guess it would mean something like gravity. This would allow a user to crush or explode a target by changing the pressure of air or water or the pull of gravity on the body.

Bone I'm pretty sure is straight forward. One might be able (with a lot of practice and pain) to change their body in size and appearance by manipulating the bone. Or even do what others have done and grow stabbing or cutting shard weapons from their own body

Blood is water based but not water, it carries with it the quality of life. I would think that blood sorcery would allow one to close or heal their own or others wounds more efficiently, and an extremely advanced use might even be able to stave off death, or reanimate a corpse, similar or in effect making a body into a flesh golem. This is what I'm aiming for with mine.

Thoughts? Suggestions? help me out here?
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Re: Ryouji's Artwork. A sample.

Postby Ryouji » Fri Jul 17, 2009 9:55 pm

Those sound fairly accurate.. and logical. The manipulation of bone to change one's own form would seem rather out there. It would require minor mastery of blood and tissue in order to help the body adjust to the change.

Metal seems straight forward..

Pressure seems vague. It might imply the change in density of molecules, or perhaps direct molecule manipulation. For instance, creating a vacuum or a solid ball of.. well anything, simply by compressing or decompressing the molecules in a given space. That could be a powerful weapon if in the right hands.

I'm conceptually going to have my character manipulate bone and metal. Not sure.. might change one or both for blood manipulation.
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Re: Ryouji's Artwork. A sample.

Postby Master Oki Akai » Fri Jul 17, 2009 10:06 pm

Ryouji wrote:Those sound fairly accurate.. and logical. The manipulation of bone to change one's own form would seem rather out there. It would require minor mastery of blood and tissue in order to help the body adjust to the change.

Metal seems straight forward..

Pressure seems vague. It might imply the change in density of molecules, or perhaps direct molecule manipulation. For instance, creating a vacuum or a solid ball of.. well anything, simply by compressing or decompressing the molecules in a given space. That could be a powerful weapon if in the right hands.

I'm conceptually going to have my character manipulate bone and metal. Not sure.. might change one or both for blood manipulation.

I did read where it warns against giving more than one affinity in the wiki, for multiple good reasons. Just saying.

But your take on pressure, you're right, density manipulation of particular (as in particle, not as in specific) matter, could mean making an iron sphere to roll over somebody, or watching someones brains dribble out of their ears from being in a vacuum. Or even creating a blade or bullet of condensed air, but all that would then kind of take away from the special effects of the other elements. Hence the confusion.
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Re: Ryouji's Artwork. A sample.

Postby Durlyn Val'Sarghress » Fri Jul 17, 2009 10:06 pm

Dude, great minds must think alike!!!

Those are the four elements I've been pondering about the most for my Gul'Senger Illharn because they all possess great potential but we've seen very little of them in the comics.

For example, with the metal affinity, I agree with everything you said might be possible MOA, however, I believe that a truly powerful metal user might be able to crush his/her opponents to death using this affinity (if they are unlucky enough to be wearing body armor). Also, the truly tricky part about metal is that harmless looking trinkets could become deadly weapons! For example, one could have a handful of ada in hand and then melt/reshape them into a blade or even a metal gauntlet to enclose your fist and take an enemy by surprise. The samething would go for necklaces or rings or any other metalic dodad meant for show under normal circumstances. Also, by wearing a light chainmail shirt under your clothes, and combining it with that affinity, an enemy who thought you were lightly armored will be shocked when they discover the crossbow bolt they shot at you has bounced off because the light mail under your clothes has suddenly changed into plate armor.

As for blood and bones...that has ALOT of potential, especially if combined together through highartistry. If you could manipulate blood and bones you could create a number of weapons from your own body or regenerate from wounds that would cripple or kill a normal drow. Also, it would make shapeshifting a good possibility (even if you're not a halfbreed like Ariel, though you'd have to train at it). Also...if you are REALLY strong at bones, you could possibly restrict your enemies movements or even shatter their bones once they get within range of you. Another extreme would be gaining the ability to incorporate the affinities of others into your own body by taking in their blood and splicing it with your own (of course, the affect would likely wear off over time as the blood works its way out of you).

Also...If you can alter flesh and bone, it might be possible to conceal soulmir gems or foci gems inside your wrists, shoulders, or palms (thus taking summoners or sorcerers by surprise). I'm considering making my Illharn possess a combo of blood and bone with the afformentioned gems. what ya think?

P.S. how many elements can you control? I know you can usually only possess one natural affinity, maybe two, but how many affinities can you learn and control through high artistry? That sullisinrune teacher Ariel met in chpt 2 of the comic seemed to possess power over MANY elements.
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Re: Ryouji's Artwork. A sample.

Postby Ryouji » Fri Jul 17, 2009 10:14 pm

TADAA!

Another crappy, does no justice photo, but I finished his full work. It's not the entire image, either. Sigh. BUT! I did make it smaller so it's more presentable.

Image

And the link to the photo on my photobucket.
http://img.photobucket.com/albums/v341/KiyoNagi/Anime/MaleVlozressSummoner-001.jpg
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Re: Ryouji's Artwork. A sample.

Postby Master Oki Akai » Fri Jul 17, 2009 10:17 pm

Bring yourself back down Durlyn.
I know you're having fun but you're reaching into that all too familiar too-damn-powerful-for-your-own-good region.

I also agree with everything you just threw out there. But I particularly like the idea of storing gems and items inside one's own body with blood affinity.
I had also just had the idea of creating bleeding wounds that do not heal without special treatment using it.

Ya gotta think in terms of the low power for now. Kern's NPCs can become really powerful but they have point and purpose and are controlled by the scenario. We are not.

I read the idea being that one can have an affinity for multiple elements with training, but pushing higher than 2 is just doing 2 things half as well. And a mage can certainly use spell effects outside of their affinity, but their affinity will dictate their specialisations and themes.
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Re: Ryouji's Artwork. A sample.

Postby Ryouji » Fri Jul 17, 2009 10:29 pm

Hmm.. I see..

HOLY CRAP IT BURNS.. AAAAH. ~Eating spicy boneless wings.~ It's.. SO GOOD.. OH GOD.. ow.. ow.

By the way, if you hadn't noticed my aforementioned post. I finished the full-armor rendition. I'm going to tweak the scythe in the future.

Holy crap.. oh god.. burns.. burns..
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Re: Ryouji's Artwork. A sample.

Postby Master Oki Akai » Fri Jul 17, 2009 11:01 pm

viewtopic.php?f=15&t=12652&p=557031#p557031

Here, try this. I just added an attempt at a bio for my own character. It's an attempt, though I know the character's psychology would be very confusing to most folks.
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Re: Ryouji's Artwork. A sample.

Postby Ryouji » Sat Jul 18, 2009 1:42 am

Now that that image is done, I think I'm going to work on weapon and cloth design. Perhaps a few items and trinkets I can add to him. Heh..
On top of that, I might work on some bio, that'll be fun.
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Re: Ryouji's Artwork. A sample.

Postby Ryouji » Sat Jul 18, 2009 1:50 am

I think I've come up with a name for him.

Venorik Nota'man Vel'Vloz'ress
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Re: Ryouji's Artwork. A sample.

Postby Master Oki Akai » Sat Jul 18, 2009 2:05 am

Ryouji wrote:Now that that image is done, I think I'm going to work on weapon and cloth design. Perhaps a few items and trinkets I can add to him. Heh..
On top of that, I might work on some bio, that'll be fun.

The template is in the roleplay section, just fyi
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Re: Ryouji's Artwork. A sample.

Postby Ryouji » Sat Jul 18, 2009 2:16 am

I'm not intending for him to be in the roleplay section. I'm creating him for the sake of doing so. I'm not sure what I'll do with him.
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