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Re: Gate/Drowtales Crossover: The Illunis Age… CODEX Updated

Postby ThatGuyThisGuy » Sun May 28, 2017 10:28 pm

Okay let me just prefix this, I like this fic I just think some of the assumptions you are making are wrong, and also if I don't talk about something assume there is nothing I find wrong about it.

Evident-Disaster wrote:Drow are nothing if not tenacious and hardened, having descended from the Dark Elves, they are a people who once ruled much of what was once Eastern Europe and Asia of the ages past,

Of the Alternate earth I presume?

Evident-Disaster wrote:Banshee: Banshees are a unique class of mana users, mainly intended as elite combat roles; they are those capable of what many consider sonic attack abilities, though this isn’t necessarily the case, while noise makes up part of their attack, it’s actually the compression of air and bursting it in a direction, causing a concussive blast of force.

This ability is deadly in the sense the force applied would throw their enemies away in a blast of force, rupturing internal organs, breaking bones and causing concussions within moments. Their use was deadly and terrifying to those with little experience in countering them, though in most cases, only those with mana arts could defend themselves.

Banshee’s are deadly elite warriors usually employed by clans like the Sharen and Illhadro clan, though minor clans have been known to also utilise Banshees in their forces, they’re very uncommon.

The Sharen clan is probably the most notable for having the largest number of Banshees due to their nature of expansionism and constant disputes with other clans such as Sarghress and Sullisin clan, but their need also stems from wars against the human armies of the west and feudal warlords in Russ and other territories in the eastern regions of Europa.


Is the scream of Banshee supposed to be some kind of Spellsong or Pressure Sorcery? Also Banshees sound like they would probably be quite deadly in a melee situation, however they would however be of little use in a firefight taking place at most ranges in a non-heavy forest or urban situation. Also their scream based upon what we see in comic likely doesn't have any lethal effect beyond 30 meters(it would still be very unpleasant and disorienting however) and that is for the most powerful mana users.

Evident-Disaster wrote:Empaths: Empaths are individuals which have a higher sensory perception above the normal Drow, and can sense other individual’s physical and emotional receptors, pain and pleasure, they’re very much capable of sensing many individual’s abilities.

Telepaths: Telepaths are unique, they are a rarity within Empathic castes, they were specialists which could read minds and also use their abilities to communicate over long distances, but only within mana rich environments. Their abilities are very rare, and considered a secret in even the most powerful clans, they are used sparingly, and only for very important details.

Mostly for interrogation purposes, they also acted as specialists in dealing with security, guarding the leaders of clans, but as to their existence, they’re usually born into castes of Empathic families, and even then they’re uncommon even amongst empaths.


Just a bit of perspective, Empaths are already quite uncommon among the Drow. If telepaths are uncommon compared to Empaths most any military force would probably find it impossible to amass a force of them numbering more than a few dozen. Meaning they would be a very limited and hard to replace resource.

Evident-Disaster wrote:Firearms:
Over the years some clans adopted firearms as a staple, though such firearms may vary from clan to clan, and not everyone has a deep investment in the use of such weapons, unless employing large numbers of non-mana specialists like the Sarghress clan’s use of commoners in their ranks along with humans and other non-Drow races like Orcs and Ferals.

Guns were actually in use for a very long period between periods, a development brought about by the Dwarves who once inhabited great sections of the underworld until the Drow annexed much of their territories. Gunpowder saw extensive use during this period, with cannons being produced by Drow to make up for areas which lacked mana.

Certain types of guns like Lancet-pole cannons were still being used by clans like the Sarghress in war, Lancet type cannons were essentially portable 10 pound guns, made from highly refined iridium and steel alloys with a barrel coated with a type of carbon alloy to reduce wear on the barrel and also to ease the process of cleaning.

Most of these guns weighed in around 75kgs, people tend to forget Drow had greater physical strength to wield heavier weapons and armour than humans could. Another thing was that they didn’t hold the guns while firing them since the recoil would likely throw them backwards.

They stuck the pole end of the gun, which had a recoil dampener installed to avoid breaking the weapon or causing the gun to throw the user’s aim of. The front end cannon is aimed to whatever target the gunner wants to shoot, the gun’s hammer is cocked and a firing cap is put into a small port where the hammer is to ignite the loaded cannon.

Of course there are other methods of igniting the charge, such as mana ignition types, and there is of course small pin firing mechanisms which had been developed later, but they wore down durability of the firing mechanism quickly. As for the gun’s calibre, the gun is a 10 pounder, firing 4.54kg shells; the barrel size is nearly 70mm, putting it into a deadly role of anti-armour and anti-fortification role.

Meant to deal with heavily armoured targets from range or destroy small fortifications, the Lancet is quite common, at least in the mass production sense. Being able to be used by non-mana specialists they can be fielded easily, requiring only basic training on how to fire and calculate range on the guns.

Their range is also fairly decent, being able to reach distances of over a mile, rifled barrels which came later added to this up to 2 miles.


I know what your basing this off though what you are describing is quite different from canon in a number of improbable ways.

Firstly the ones appearing in canon are team operated weapons that are moved by at least three people and almost always laid to rest against something when it comes time to fire. http://www.drowtales.com/mainarchive.php?sid=8928

They are also something that has so far only been used only by the Black Suns. In fact in canon blackpowder was only really used by the Black Suns for a long period of time, most other Drow factions so far only seem to have recently adopted such weaponry. Most Drow for a long period of time where dismissive of such weaponry considering too heavy, loud, and noisy for practical use. Also underground Earth Sorcery is the less expensive option for taking down fortifications for the Drow(And most military forces tend to prefer less expensive and more flexible options.), in fact most Drow recent adopters seem to use them as anti-golem weapons which according to official sources the large scale prevalence of is a very recent thing for the Drow historically speaking. http://www.drowtales.com/mainarchive.php?sid=9276

Also alongside being said to be better then Mana weapons when it comes to terminal effects, they are specifically stated to be to heavy to be carried and fired by a single Drow. http://www.drowtales.com/mainarchive.php?sid=8851

Also the performance of the guns is unrealistic, I know old cannons could have multi kilometer ranges but they had much longer barrels then what your lancets should have for a hand portable gun, and once again Blackpowder is a very poor propellant relatively speaking.

Also a bit of lore regarding the Drow-Dwarf war. The Dark Elves where actually let into Dwarves cities freely at first when they came as refugees. However a few generations later the Dark Elves and the Drow descendants of the Dark Elves started taking over in a huge uprising that wiped out most of the Dwarves in the cities they inhabited, killing or expelling the vast majority of the population and enslaving the rest. In fact most major Drow cities where originally of Dwarven origin.

Evident-Disaster wrote:Firearms saw a rapid improvement over time with the addition of the human known as Shawnee Yuhei, who happened to be an expert in the field, being able to provide valuable information and knowledge on firearms. His understanding of rifled barrels, breach loading mechanisms and cartridge cased weapons saw drastic improvement of Drow firearms after 2015.
One such weapon being the Dragoon air rifle, a mana powered type of rifle which was originally a proof of concept piece which ended up actually being produced as a suitable weapon system by the Drow clans. Dragoons were similar to rail guns, using magnets along with a levitation crystal to help the shot travel over great distances.

However, the rifle wasn’t cheap to produce, and required a lot more maintenance, breach loading was a little trouble some as it was single shot, the good news was that it didn’t rely on combustion and just air, far less maintenance cost for the barrel. But it required canisters of air, or a mana powered air compressor.

Meaning the gun ate up mana to operate for prolonged periods, while not nearly as bad as the rail gun, it still needed time to recharge between shots and the portable compressor would run out of mana after so many shots. And building such rifle wasn’t cheap either since levitation crystals needed to be mined from areas far in the east where such sources were abundant.

The upside was that it didn’t need gunpowder to work, and could be used by anyone with sufficient mana power or even low mana abilities, since it wasn’t a complicated method to operate. Maintenance cost for the barrel was low, but required an air compressor which wasn’t easy to make, along with a portable mana battery.

The accuracy of the rifle was actually calculated to ranges of 1200-2000 meters, making it very damn accurate for what’s supposed to be literally an air rifle. But this was once again thanks to the use of levitation crystals, which lined the barrel, but a small amount lined into the bullets fired themselves, of course these were meant to be used only for sniping. Regardless, the weapon had been seen as one of the deadliest ever employed against US forces.

It wasn’t anyone’s surprise such rifles only saw use with elite units like Sharen Dragoons, which were elite rifle units, but their role was essentially similar to marksmen and snipers, as they had to stay behind a main force to make maximum use of their abilities, since their weapons fired slowly. They had a variety of special ammo, from simple things like armour piercing, to explosive rounds, they could also fire special mana crystal rounds which homed in on targets, but they weren't recommended.

Air rifles are bored at 10mm in barrel calibre.

It should be noted that such rifles also used grenade rounds, thanks to Yuhei’s later development of firearms.


Small question the text says "cartridge cased weapons" however nothing here described sounds like a cartridge using weapon, so how is that important.

Lastly to questions about the Air Rifle. The text says its accurate to 1200-2000 meters, but just what performance does it achieve? What is the Kinetic Energy of the round at that distance, What is it's velocity, what is its penetration capabilities? Lastly the Drow are going to need very good scopes to hit anything(or even just tell a target apart from its surroundings) at that range especially since Drow likely have poor long range vision due to their possession Tapetum lucidums, which gives them better low light vision but it should significantly hinder their ability to see things at long distances. https://en.wikipedia.org/wiki/Tapetum_lucidum http://www.flashcardmachine.com/opt-662-exam1.html

Lastly wouldn't it be a better allocation of resources to give those weapons to Highland Raiders? They are a far more mobile and discrete force, and they would likely know how to account for windage while those from below ground should have no idea there is such a thing. Especially since this story seems to assume all the clans are working together. https://en.wikipedia.org/wiki/Windage

Evident-Disaster wrote:Golem: Golems were another big development for Drow, Golems are essentially a variety of things from autonomous mechanical construct, to exoskeleton weapons, and their uses were varied and extensive. Depending on where you went, their use was either in the form of construction work, wartime use or applied for things like personal servants and guardians, their reliability varied since not all golems are made the same.

Clans had different styles of making golems, depending on how wealthy or experienced the clan in question was, golems being mass produced siege engines by the Sarghress. Illhar'dro had advanced golems for warfare and security, brilliant engineering marvels which could use a verity of modular weapons, while providing protection to their operators.

The Balvhakara clan is the most advanced in terms of golem developments, being responsible for forging thousands of golem weapons in the underworld, they are war engineers, producing the deadliest weapons and best quality siege engines and armour in the underworld. They have a virtual monopoly on all golems produced in the eastern lands and have been responsible for a verity of recent innovations for airships.

One such notable development was the Tantalus-type Huntsman, which was the most advanced golem ever fielded by the clan, and probably the most expensive type of Golem platform anyone had ever thought to build. The Tantalus is a 25 meter long, 15 meter wide walker with eight legs, with three operators.

One in the driver’s seat, one operating the secondary weapons and forward manipulators, and finally the operator seated in the rear that has to operate the main gun. The platform featured a complicated system of operation, it was a giant walking tarantula which had the ability to climb surfaces vertically, thanks to mana receptors in the legs/feet to allow movement, a single primary cannon is located in the abdomen.

This single gun is what defined the Tantalus-type golem the most, it could either feature a long range mana cannon, or a gunpowder bombard, or last but not least, a single railgun, the Tantalus-type is a very powerful engine and not something used lightly, thanks to its unique design and being able to incorporate a large mana generator along with secondary capacitors, it could be used over long distances, and even fire and move, allowing it to relocate.

But the Tantalus-type Huntsman is rare, being a very recent development, it’s expensive, but its applications are great, since it could move over surfaces such mountainsides or a cliff, harsh terrain is easy for the Tantalus to traverse readily.


Sorry to say this but from all indications... Golems would be butchered by Modern AFVs(Armored Fighting Vehicles). They are tall which is a huge liability in modern warfare making them very easy to spot and secondly all evidence indicates they are pretty lightly armored(compared to modern AFVs), firstly and most pressingly they are seriously threatened by blackpowder cannons firing roundshot. Secondly their design is not conductive to being thickly armored like the shorter, boxy, and treaded design most AFVs have. Lastly they probably couldn't function if they were that heavily armored, they would sink into the ground or if they tried to climb anything they would tear chunks of rock out of the surface they are trying to scale and fall.

And lastly most of their weapons simply can't shoot that far and if they could they wouldn't be able to hit anything and they would be severely out ranged by modern AFVs. once again their in canon gold standard for an anti-golem weapon is a blackpowder cannon firing roundshot, these have very low velocities and high levels of shot spread compared to modern guns. And lastly modern Tanks can regularly engage targets at over a kilometer and hit with deadly accuracy due to their advanced aiming computers. And lighter vehicles and infantry can tote Anti-Tank missles. To put it simply the only Golem mounted weapon the Drow have that would be effective against modern AFVs is the Railgun as it both has the power and the accuracy to fight back at realistic ranges against modern AFVs(Blackpowder and Mana Cannons can likely knock out unarmored vehicles and maybe lighter armored vehicles like a Stryker, BTR, or M113 but they would have a hard time hitting them at anything other then short range if said vehicles are moving and fighting back.) https://en.wikipedia.org/wiki/M1_Abrams#M68A1_rifled_gun https://en.wikipedia.org/wiki/Anti-tank_missile

But once last note; legged vehicles are not beyond the ability of a modern military like Americas to make https://www.youtube.com/watch?v=YzaXMzYFtSM, its just most won't even consider them for the reasons I mentioned above.

Also those legs present very big opportunities for mobility kills which given the short range of most Golems weaponry it would completely render them ineffective.
Evident-Disaster wrote:Airships:
Drow also utilise airships, however these vary from territory to territory. Dirigibles had been used by Drow for centuries, earliest records dated after the 2nd Century after their exodus, in the role of exploration of wider caverns and crevasses; some were also used to aid in construction but then died out of use.

The Illhar'dro began to utilise dirigibles after their clan’s establishment and decision to expand onto the surface of the world, allowing them to expand rapidly across wide distances. This enabled them to establish communication with small Drow settlements near and far, it also allowed them to map and chart numerous routes across the surface during these early exploration days.

But these old dirigibles fell to all kinds of dangers like weather, and accidents, resulting in more than a few being lost. The Illhar'dro seeing such losses sought a means to remedy the problem, they eventually discovered the ‘Broken Isle’s’ a region filled with floating islands scattered across hundreds of miles.

Raw deposits of minerals which could levitate were used in testing for new dirigible designs; eventually this resulted in the construction of early airships, using more refined levitation crystals and gas balloons. This later improved with steam engines powered by mana generators which could store a great deal of energy to propel the craft.

Airships soon became warships as the surface world became a battlefield between nations. Clans wanting control over the surface needed means of fast travel to move goods manpower and materials Airships were prime investments, and many used them, but as time passed, colonies saw attack by humans, in ever increasing numbers.

In Russ, the Sarghress grew fed up with raids on their colonies and began utilising airships and gunboats, interdicting attacks whenever possible, shelling enemy raiding parties with their ship’s cannons. But it changed with time colonisation in the eastern regions, like Kazarak and the eastern steppes (Siberia) had become crucial.

Sharen contested lands in the south east for years, resulting in massive skirmishes breaking out for control, many battles being fought between warships. This had spurned an arms race between the two clans, seeking to outdo each other. Building more impressive and more powerful warships, gunboats and destroyers became a common sight.

Such ships could be anywhere from 96 meters to 211, fielding simple muzzle loading guns to mana cannons, and right up to railguns though it wasn’t recommended or advisable anyone try sticking a railgun on a platform like an airship, especially anything that had a bore larger than 50mm.


I think these things shouldn't be that prevalent, at least not more so than similarly sized golems which compared to this should have been manufactured for a much longer time comparatively by Drow civilization.

Also like golems these things would be sitting ducks in the context of modern warfare. They're slow and have little armor and their weapons are comparatively short ranged and hard to aim compared to what most modern vehicles have. They would be very effective in the context of the warfare that takes place on the Drows world but against an army like Americas it is just begging to be shot down.
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Re: Gate/Drowtales Crossover: The Illunis Age… CODEX Updated

Postby Evident-Disaster » Mon May 29, 2017 7:48 am

@ThatGuyThisGuy

Okay thanks for clearing that up. I'll be refining this again, yeah still working out the kinks. If I can refine this more it'd probably sound a lot better in context, I'm hoping. But there's only so much you can work with, also I did say I was taking liberties with some aspects of the story, so there's confusion I admit. I need to brush up on a lot of things.

Yes this is in reference to alternate Earth, (Gate world)

To elaborate the political situation, the situation for the Drow is that they're not unified, as a matter of fact the AU I've based this around is that most of the Drow population scattered to their own individual nation states after a few centuries during a period in which a civil war broke out, and also the timeline's shifted a little more 2300 years roughly since the whole exodus underground, since having only 1500 years to recover after losing the majority of your population isn't the most sound logic especially when I had to consider the total population of Drow living at that point in time was around 1.6 billion across the entire underworld. Which is a region which stretches between Europe (Poland) to far east Asia (Japan), but triple the distance thanks to the size of their planet being much larger.

The clans aren't really unified either, and they're split into multiple factions, technically speaking the Chel based clans are led by the Sharen in the region which is engaged in warfare with the US military. They're one of the largest faction, and one of the most combat oriented since they had to make do without the aid of other clans. Also the Sarghress pulled away after their own internal civil war which killed Quaintana (based in canon, but taken place at different times).

There are two factions which are led by Koil and Ariel, Ariel leading the surface faction with the Highland Raiders and a lot of legionnaires, they're pretty much in the process of conquering parts of Siberia and Russia. But they're not involved in the conflict between the Sharen and the US military expedition into their world. And the Sharen being one the largest faction down south has access to a ton of resources thanks to efforts made by Zala who's taken control of the whole clan and Chel and is running as empress for the better part of 800 years.

They're able to handle the production of a lot of weaponry thanks to this, but still focus a lot on specialized units, Banshees are special units, and yes they're quite powerful, and consume a lot of energy, they don't take to frontline combat until the enemy is softened up, or if it requires them to engage in melee. Against simple middle age level armies of the Gate world, they're virtually unstoppable, but against the US military, they refrain heavily from jumping in since they know that they can't engage at range and would likely get killed unless they can get far closer.

Banshees also ride dragon mounts, which are capable of shrugging off a lot of bullets, anything above 20mm would harm them, but anything below is pretty useless unless you dumped a lot of ammo onto them. And if you know anything about the (Gate manga), dragons shrug off anything short of an artillery or anti-tank missiles! So infantry weapons aren't much use aside from hitting the rider, which is why they hold back until they're needed. Of course the Banshees use mana barriers integrated into shield gauntlets, but these are only used in close range combat with US forces to avoid them getting killed from bullets, they wouldn't really risk getting into firing range unless it was clear that defenses were failing.

Mana boosters are also a thing to remember, I thought I mentioned the mana generator technology and mana storage methods that can help Drow use mana based abilities or bolster their abilities on the surface longer. Given the technology's kind of uncommon and it's resource heavy, meaning only large and very wealthy clans and use it, Sarghress not exactly included since their clan is divided into two and resources don't exactly flow freely thanks to internal politics.

But this also extends the Banshees and other elite units in the field, since they can sustain longer operations with mana abilities and also increases their pool of power when they really need it.

Telepaths are rarely if ever used in the field, they're reserved for the clans back at home, mostly intended for intelligence gathering, rarely are they dispatched unless absolutely necessary and usually under heavy guard due to their rarity. Of course there are ways around this like artificially creating them like how the Jaal'draya can use bio-engineering. But the process is expensive and costly since there's low chance of success, but it can produce a few new telepaths if you have the money and resources as well as time. Sharen have sort of a trade agreement with them to secure their own small force from the Jaal, but the process takes decades and most aren't the same level as natural born telepaths so there's a big trade off.

For firearms and cannons, there's been a change I forgot to add, and I'm still clearing things up to make more sense in setting, it's hard to apply it all at once. I'm sorry for dropping the ball there.

They're not using black-powder it's actually the more modernized version of gunpowder substitute which I should note was developed in response to demand for efficiency. Also I should have mentioned that the lance type portable cannons are made using more advanced materials, improved metallurgy and development had aided in their production, as an added side note, they're also intended more for non-fae operators. Which is why the Sarghress field them more often than not, since they had far more goblins in their ranks to supplement their forces.

Also I should note that there is a human traitor from the Earth side of the portal who helped the Drow later after being brainwashed. He's quite good at chemistry, so he was able to reproduce new types of ammunition. It was also thanks to his early cartridge technologies became available.

When I meant cartridge I meant the paper type, not brass cased ammunition, that didn't become common until a couple of years later, and they were using sulfur-less types of powder to make up for it. But this happens later in story not right now.

Arms trade I should note is common, if something ends up mass produced it usually ends up in other people's hands eventually, it's not like the Sharen clan is literally going to hold onto every single weapon developed in existence. Knowledge does leak after all, and weapons are some times sold third party, Air rifles won't be seen very much in Sarghress forces aside from Ariel's faction and again, they're likely rare since they're in a very disparate location from the Sharen clan's warzone, and also the complexity of such rifles and their upkeep is a problem for Ariel's faction, since they're not in a region where mana crystals are widely available.

As for air rifles in terms of effectiveness, they're quite powerful, firing a 10mm shaped projectile with the speed up to 2500ft per second, this is sustained by the small crystal for a total of 3-4 seconds, but it's quite dangerous since it delivers a force up to 1460 joules from a 10 gram projectile. So it's delivering a lot of force for such a projectile, and even if it doesn't technically penetrate body armor the fact that if it hits you delivering the maximum amount of force available would still probably break a few ribs.
Also specialist ammunition does exist to deal with armor.

For golems I probably should have cleaned that section up more, since I forgot to add the amount of levitation crystals added into their framework, meant to help them climb surfaces, but once again draining mana to do so, so they'd usually avoid being deployed in such a fashion. Levitation platforms were used for rail guns, but I did point out that they're slow to move for their design, and clans with large amount of resources can only field them. The golem type tanks produced were meant to supply an alternative to their options.

Either a costly moving platform which requires a lot of mana to operate, or a smaller platform to use for the field, of course it'd needs a lot of resources, but you don't need more people to operate it and stabilize it. And it can be bolstered with a compact mana storage and generation system to avoid the same issue the larger platforms had. Given they could try making smaller platforms to use, but there's always the problem with the recoil, and to stabilize with mana is more energy intensive than using a platform which does it physically.

I'll give credit to the US military's AFV and IFVs they're pretty neat, and yes I know they've got pinpoint accurate weapons, but I did mention that the sea of mists throws off most targeting computers unless this was line of sight or using someone to give them targeting information like a wired sensor operator who could zero in on targets. As long as they were fighting in the sea of mists they were at a disadvantage, and with the Drow's ability to detect movement caught within their mana beacons, it granted them an advantage as long as there was an abundance of mist to help.

So the US military ended up deadlocked, not really defeated, but not winning either, since the sea of mist was a real pain in the ass, as was when mists formed around regions they were operating in since the mists were mixed with ambient mana which screwed radio signals and infrared sensors badly. Unless you had a ground penetrating sonar unit attached to your unit, the chances of properly finding the enemy was low. And sonar sensor vehicles are static, since they need to stay in place and turn off their engine to get accurate readings, this makes them vulnerable if someone decides to go hunting for them.

So it was even money on who could win that fight, as long as you could tell where the enemy was, and I thought I pointed out that mana weapons aren't really a bigger threat to armored vehicles like tanks unless they were massed fire. Or if someone decided to use the mana cannons to cripple the vehicle's mobility by melting the wheels and treads, this way longer ranged weapons could finish the job more easily. Of course this was accomplished by smaller infantry teams equipped with mana weapons. But there's actually a few updates I had to make to clear things up more.


As for Airships, Airships aren't utilized very often against the US military thanks to your reasons, I forgot to add that, the only time they're ever used is in a major assault with combined forces. Since ground forces which can disable the main defenses and cripple heavy anti-air weaponry would allow for airships to come in and provide additional support, so they're usually reserved. Unless they're like the floating island type ships, of course I won't break out the big secret as to who got their hands on one of those.

In any case I'm in the process of reworking this again, it'll take time. But I appreciate having someone to critique the concepts.
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Re: Gate/Drowtales Crossover: The Illunis Age… CODEX Updated

Postby ThatGuyThisGuy » Fri Jun 02, 2017 6:15 am

Evident-Disaster wrote: since having only 1500 years to recover after losing the majority of your population isn't the most sound logic especially when I had to consider the total population of Drow living at that point in time was around 1.6 billion across the entire underworld. Which is a region which stretches between Europe (Poland) to far east Asia (Japan), but triple the distance thanks to the size of their planet being much larger.

Eh, it seems highly unlikely the Drow would have a population that high. Chel which is stated to be the biggest concentration of Drow has a population of around 100,000 http://www.drowtales.com/mainarchive.php?sid=4206, and to me it seems to be unclear whether or not that is before or after the Nidraa'chal war which killed many people and it also caused mass migration to other parts of the underworld(If I remember right part of the commoner uprising in Nuqra'shah was caused by the influx of Chelian refugees leading to greater levels of food scarcity over time which came to a head when food shipments from the surface where cut off(Something else the US could try to do to the Drow.)http://www.drowtales.com/mainarchive.php?sid=8017.).

Evident-Disaster wrote:Banshees also ride dragon mounts, which are capable of shrugging off a lot of bullets, anything above 20mm would harm them, but anything below is pretty useless unless you dumped a lot of ammo onto them. And if you know anything about the (Gate manga), dragons shrug off anything short of an artillery or anti-tank missiles! So infantry weapons aren't much use aside from hitting the rider, which is why they hold back until they're needed. Of course the Banshees use mana barriers integrated into shield gauntlets, but these are only used in close range combat with US forces to avoid them getting killed from bullets, they wouldn't really risk getting into firing range unless it was clear that defenses were failing.


You know dragons very greatly in size right? A number of Dragons aren't much bigger then horses http://www.drowtales.com/mainarchive.php?sid=8007 and those seem to be more common then the bigger ones. Also for the bigger ones I imagine the shot placement would matter allot when it comes to doing damage. A shot to the eyes or neck or heart with even AP variants of the 7.62x51mm(Never mind everything else above that and below 20mms) could be fatal or at least severely hinder the bigger dragons, also infantry pack things bigger then 20mms on them like M203 grenade launchers(which can penetrate 5cms of steel https://en.wikipedia.org/wiki/M203_grenade_launcher#Rounds) or AT-4s. Also the bigger dragons would be pretty easy to detect especially with that ground based sonar you mentioned.(Also those shield gauntlets probably won't be able to stop much much, they almost certainly could deflect a 5.56x55mm round or two but at close ranges you usually don't just shoot one or two of those rounds at someone, you switch to automatic and shoot a few dozen or so rounds at them.)

Evident-Disaster wrote:For firearms and cannons, there's been a change I forgot to add, and I'm still clearing things up to make more sense in setting, it's hard to apply it all at once. I'm sorry for dropping the ball there.

They're not using black-powder it's actually the more modernized version of gunpowder substitute which I should note was developed in response to demand for efficiency. Also I should have mentioned that the lance type portable cannons are made using more advanced materials, improved metallurgy and development had aided in their production, as an added side note, they're also intended more for non-fae operators. Which is why the Sarghress field them more often than not, since they had far more goblins in their ranks to supplement their forces.


My point about Blackpowder has more to do with in canon abilities of the Drow, mainly using it to measure the power of various other things(Like mana cannons which are stated to be less powerful then blackpowder cannons, and golems which are stated to be vulnerable to blackpowder cannons.)

Also you said this "Most of these guns weighed in around 75kgs, people tend to forget Drow had greater physical strength to wield heavier weapons and armour than humans could." which is blatantly contradicted by what is shown or said in canon which is that blackpowder cannons are to heavy to be used by a single Drow. http://www.drowtales.com/mainarchive.php?sid=8928 http://www.drowtales.com/mainarchive.php?sid=8851

Evident-Disaster wrote:As for air rifles in terms of effectiveness, they're quite powerful, firing a 10mm shaped projectile with the speed up to 2500ft per second, this is sustained by the small crystal for a total of 3-4 seconds, but it's quite dangerous since it delivers a force up to 1460 joules from a 10 gram projectile. So it's delivering a lot of force for such a projectile, and even if it doesn't technically penetrate body armor the fact that if it hits you delivering the maximum amount of force available would still probably break a few ribs.
Also specialist ammunition does exist to deal with armor.


Uh... you sure about that 1460 joules figure? Most Rifle rounds that are effective at such extreme ranges have much higher projectile energies then that. Looking at one of the lighter examples https://en.wikipedia.org/wiki/.300_Winchester_Magnum it has well over 5000 joules at the muzzle and most other rounds used for long range sniping only get stronger https://en.wikipedia.org/wiki/.338_Lapua_Magnum.

Evident-Disaster wrote:For golems I probably should have cleaned that section up more, since I forgot to add the amount of levitation crystals added into their framework, meant to help them climb surfaces, but once again draining mana to do so, so they'd usually avoid being deployed in such a fashion. Levitation platforms were used for rail guns, but I did point out that they're slow to move for their design, and clans with large amount of resources can only field them. The golem type tanks produced were meant to supply an alternative to their options.

Either a costly moving platform which requires a lot of mana to operate, or a smaller platform to use for the field, of course it'd needs a lot of resources, but you don't need more people to operate it and stabilize it. And it can be bolstered with a compact mana storage and generation system to avoid the same issue the larger platforms had. Given they could try making smaller platforms to use, but there's always the problem with the recoil, and to stabilize with mana is more energy intensive than using a platform which does it physically.

I'll give credit to the US military's AFV and IFVs they're pretty neat, and yes I know they've got pinpoint accurate weapons, but I did mention that the sea of mists throws off most targeting computers unless this was line of sight or using someone to give them targeting information like a wired sensor operator who could zero in on targets. As long as they were fighting in the sea of mists they were at a disadvantage, and with the Drow's ability to detect movement caught within their mana beacons, it granted them an advantage as long as there was an abundance of mist to help.


I know the whole sea of mists thing but my whole point is besides that, my point is that golems are probably one of the least effective weapons in terms of bang for your buck the Drow could use against the US, to put it simply most variants would essentially be walking targets that probably wouldn't be able to do much given how they would have a very hard time getting close enough to really do damage even in the sea of mists given that they are fairly large and easily discernible objects.

Evident-Disaster wrote:So the US military ended up deadlocked, not really defeated, but not winning either, since the sea of mist was a real pain in the ass, as was when mists formed around regions they were operating in since the mists were mixed with ambient mana which screwed radio signals and infrared sensors badly. Unless you had a ground penetrating sonar unit attached to your unit, the chances of properly finding the enemy was low. And sonar sensor vehicles are static, since they need to stay in place and turn off their engine to get accurate readings, this makes them vulnerable if someone decides to go hunting for them.


The problem is the US could do a number of things to try and work around the problems the sea of mists present. For example they could depending on the position of the base and strength of the mists try and build radio towers tall enough to transmit signals over the main body of the mists(They do not need to assemble it on site, most of the tower could be prefabricated.), they could use said tower in conjunction with ground based sonar to track large scale Drow movements and coordinate airpower based on estimates of the Drows movements relative to the bases below the sea of mists. Given the scale of the US's commitment to the war this does not sound outside the realm of possibility. And even if the estimates aren't that good a few several hundred or thousand pound bombs could do allot when used against troop movements numbering in the thousands.

Though they would also have to do allot to keep those towers protected since I imagine they would be high priority targets to the Drow.
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Re: Gate/Drowtales Crossover: The Illunis Age… CODEX Updated

Postby Gunbird » Fri Jun 02, 2017 8:12 am

Or they get a base out side the mist.

I stilll don't get what the debate is going on for this long. You made your point TG , but this Evident's story and it seems he not going for a " easy victory " sort of story.

Since that's what he going for, what would give the human a bad time?
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Re: Gate/Drowtales Crossover: The Illunis Age… CODEX Updated

Postby Evident-Disaster » Fri Jun 02, 2017 10:56 am

@ThatGuyThisGuy

Oh, I screwed it up again, sorry.
I keep forgetting something in the back of my head when I thought about firearms. Yeah I need to revise that again and think carefully about what role those firearms were being used for, I slipped up again.
I'll have to separate that from the Lancet type, I should have written that down for the long rifle muskets were meant for non-fae operators.

About the Golems, I think I'll have to omit Golems from use on the surface.

As for the dragon riders, I did point out that the Drow don't use them that often, also the ones utilized by the Sharen are armoured with additional protection, meant to avoid the soft spots from being easily targeted, also dragon sizes are different in terms of size here, most ground dragons usually anywhere between 50ft to 100ft, I mean a fire breathing legendary dragon is nearly 200ft in terms of size in the (Gate Manga) and smaller ones are fairly large even for drakes.

Wait, rifle cartridge forces for the .300 Winchester go to that speed? I was basing this off a more rounder projectile, but I think I'll have to revise that as well, I dunno, i based mine off the 10mm sized cartridge design, not the spritzer type. So yeah I screwed something up there as well.

Uh about the sea of mists, the use of such towers might be a problem. Since the Sea of Mists isn't called the Sea of Mists for nothing in the universe I created, technically speaking the Sea of Mists is thousands of feet high, worse yet the region is frequent to high speed wind currents, thanks to the shape of the region and air pressure caused by the nearby mountain ranges. Which I should note, those mountains were originally ancient Dark Elf fortresses before the fall of their civilization.

The mana generation technology was derived from the original generators built in that massive mountain complex, which produces artificial air pressure and currents thanks to it digging miles into the ground, and all the way into a thermal vent which channels the energy upwards to the top of the mountain, to put things simply, you're looking at an ocean of mist about thousands of miles wide, the sea of mist is at least 2000ft high, there's also the trouble with almost constant cloud cover which is also part of the mist which can cause disruptions as well.

These are Cumulonimbus Clouds along with Stratus Cloud formations, but mixed in with mana, the Stratus Clouds are the closest ones to the ground and are the larger part of the sea of mists, forming a 500ft barrier above ground in conjunction with the actual mists, they aren't always present, but they're consistently around in large formations which is why it's such a pain to get regular communications out.

And while yes the military could put up towers, they'd have trouble establishing a lot of radio towers is that you'd need to cover a lot of ground, the region is 2500 miles wide after all, I don't think there are a lot of options for this, barring a goddamn satellite dish sending microwaves to get information out, radio towers aren't feasibly practical in the Tyr region.

The highest areas to establish radio towers would be big targets for Drow forces, and they're not the most suitable platform either, given you've only got so much ground to work with. It's actually the reason why wire drones are used here, it's a cheaper alternative than building massive towers to relay messages. Since drones are cheap and they can travel a lot higher up with enough power, the wire would definitely weigh it down, but it could be used to relay a message every so often to any nearby communication drones or planes above cloud layer. Assuming there's no storm or a front moving along it was seen as a better option. Firebases don't have towers, but major installations and FOBs do, since their importance, smaller bases have to make do with radio drones and hope its enough.

Also Sonar units aren't the most reliable given storms and natural vibrations might cause false data feedback, the last thing the US military would want to do is dump thousands of tons of ordinance on a target that doesn't exist. It's actually why wire guided UAVs are used, wired camera drones scout out an area and record information for the scout unit and they report back if anything is within the area, or they confirm enemy presence by visual sight. Since UAVs produce a lot of noise, the last thing you'd want is the enemy to know where your scouts are.

Man this is becoming such a nightmare to clean up the article.

@Gunbird

Well I'm trying to make this as believable as possible and people fact checking isn't a bad idea. I did make errors which I should correct to make this story consistent. But I dunno, the in universe lore and the stuff I want to build, I'm taking liberties there, and yeah I know some stuff aren't with canon.

Also the US has bases outside of the Sea of Mist, it's just that there's a big problem with building bases further away, besides the obvious issue being they'd be building in a desert, where there are a lot of unseen bore holes in the ground, it was something I had planned to add about the story was the ever present risk of accidentally falling into a underground cavern.

Also Drow do possess rail guns, using levitation crystals and a tungsten sabot which can hit very hard, so there's that. I had intended to use earth specialists who use their abilities to tip US military vehicles over in ambushes. Like how the Belds tipped the turtle tank over with their specialists, I intended to do the same for the story, having small sapper teams ambushing patrols and tipping AFVs over during surprise attacks.

I was curious about the Drow summons though, and I was thinking of applying them in story as well, using people who are already dead as a living mana construct which don't die nearly as easily? Hell yeah!

The biggest advantage the Drow have overall is numbers, territory, their underground tunnel network, mana to an extent, empaths and telepaths (Rarely used), teleportation points (porticul gates) which I actually haven't implemented yet.
The ARC cannon which is a later development, it's part of a giant floating island ship which is in the story, and capable of vaporizing whole freaking cities but that's owned by Snads. Jaal can produce clones, or bio-engineered beings.

Snad's faction is actually the most powerful in the story I created, since she's the main antagonist, at least from behind the scenes for the most part. Also Kalki who didn't die in the story I wrote is also there, she's part of an infiltration unit which manages to make it to Earth thanks to a brainwashed human soldier who she charmed to her side. Nid's got the nastiest and deadliest stuff in universe, biological weapons, and telepaths, bio engineered weapons and soldiers. You name it the Nids have got it thanks to Snads gaining access to the Dark Elven Empire's knowledge thanks to some people.

But I think the biggest weapon in the Drow arsenal would be... catgirls. XD XD

Also I actually don't intend to have the Drow fight the US military forever, that'd be silly, it'd probably go on for a while before a peace treaty was ever signed, so there is an ending to this war. Just not one any time soon, and besides there's a lot of plot ideas I wanted to work with in regards to the story from multiple perspectives.


By the way does anyone know how to clean up this article? I mean I can't keep having massive amounts of writing clogging the while thing up, but then again, I need to use a hyperlink index now, this is getting too much for me to handle.
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Re: Gate/Drowtales Crossover: The Illunis Age… CODEX Updated

Postby Gunbird » Fri Jun 02, 2017 6:27 pm

You know what, my las comment was driven by ego then by logic. I have to apologies to TG about that. Why Im being hard on him? I really don’t know. Maybe I used be like him, some what critical about how people are using weapons and military tactics, which the comics creator doesn't really care for.

Or maybe I was thinking of a similar story to this, but more of a AU then a X-over. And it was it was going to be less laughable curve stump war and more of and more like a counterinsurgency/counter gorilla sort of conflict that's not going so well. Like some of the ones more recent conflicts my country had going through the last decade or Vietnam. But the more I try to understand what the drow and the other races in the moonless age World can do that, the sillier the idea became. I want to find a way to get the military MA World in the first place. I didn't like the idea of Earth age did it so I wanted to use portals instead, somewhat like Gate. But any magic that can make such a gate . The nether portals only opens world where nether beings , and that's that. So I to make my story it with a original fantasy world instead.

To be honest I don't think anything in moonless age would mixing well with any crossover/AU without making the drow overpowered or extremely underpowered combined with other stories. Such as “Obsidians Legacy of Cardassia”. It felt like the characters in moonless age were put on the sideline to me. No offense to Obs.

P.S. Maybe it better not make a X-over/AU of AM and do something else.
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Re: Gate/Drowtales Crossover: The Illunis Age… CODEX Updated

Postby Evident-Disaster » Sat Jun 03, 2017 11:35 pm

@Gunbird

Maybe, but if I never try then who else will? I mean there isn't a lot of people who try to make a clash of fantasy or modern world themes, without being cripplingly biased to one side, usually modern since I've always seen the same repetitive shit done over and over again. I wanted to aim for a story in which clever tactics and unorthodox methods of fighting are what can turn battles around. As well as show a clear difference in mentality of two perspectives.

Also I wanted to see how people can deal with unpredictable outcomes or wildly unexpected situations, which is something prone in the story setting I had in mind.
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Re: Gate/Drowtales Crossover: The Illunis Age… CODEX Updated

Postby Evident-Disaster » Sat Jun 10, 2017 3:43 am

Okay, I think I'm going to shelve this idea, it's clearly getting nowhere.
In any case, do I delete this? I mean is it necessary to do so?
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Re: Gate/Drowtales Crossover: The Illunis Age… CODEX Updated

Postby ThatGuyThisGuy » Sat Jun 10, 2017 5:26 am

Evident-Disaster wrote:Okay, I think I'm going to shelve this idea, it's clearly getting nowhere.
In any case, do I delete this? I mean is it necessary to do so?


Cancelling this?! I know I was critical almost the entire time but I actually quite like it, please don't stop this or delete it!
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Re: Gate/Drowtales Crossover: The Illunis Age… CODEX Updated

Postby Gunbird » Sat Jun 10, 2017 8:28 am

Evident-Disaster wrote:Okay, I think I'm going to shelve this idea, it's clearly getting nowhere.
In any case, do I delete this? I mean is it necessary to do so?


I don't think theres a need to. It seems like the only people that responded to your story was me and TG. It's up to you if you want to get rid of the story.
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Re: Gate/Drowtales Crossover: The Illunis Age cancelled

Postby Evident-Disaster » Sat Jun 10, 2017 9:41 am

Oh!
Well I was going to write up a story which didn't use Drowtales, but I may keep this around as a discussion topic of sorts to brainstorm ideas if that's the case, I'll just post concepts up and bounce off ideas, or something to work with. In any case it's nice to know that this isn't going to badly.
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Re: Drowtales:Illunis Age Fiction Concept Discussion Topic

Postby Gunbird » Sat Jun 10, 2017 10:55 am

So what would be a good idea for your story? Will it be a Fan-fic,(Or more like Fix-fic by the sounds of what you are going for.) Or is it going to be more original?

Are you still going for the war is not glorious top of setting?
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Re: Drowtales:Illunis Age Fiction Concept Discussion Topic

Postby Evident-Disaster » Sat Jun 10, 2017 11:50 am

It's going to be brutal, from the perspective of those in the field of battle. The war will be an utter nightmare for the US military, but the Drow won't have a fun time either, and it's a virtual meat grinder, but with more politics and bloodshed. Also atrocities committed by the different sides, like if American soldiers went around raping prisoners of war, or the Drow skinned American soldiers and left them hanging, the psychological impact and how it affects both sides would be something of definite note.


As for action, it won't be very paced at first, most battles are largely small scale at first, and the US military retains a dominance in some aspect, but the conflict will be very present. However the story will be taking place 4 years down the line after the initial portal opening. Give America time to establish itself after beating the human kingdoms down, but still facing guerilla war and opposing from humans who still live.

I'm actually wondering if I should change settings for America, instead of going to the 21st Century, should I approach from a more earlier period in American history when it wasn't nearly as advanced to make things more balanced? Since the US military is currently very advanced, but before it usually relied more on a great display of force, such as the time of the 1980s when Reagan was in power.

If I put the setting in the 1980s it'll definitely make things a lot more interesting since Reagan wasn't you know a military commander, more of a demagogue who appealed to the American people while he busily pulled the sheet over America's eyes with trickle done economics and god. It'd work better to have an incompetent commander in chief who relied far more on his staff.

The Cold War Era would be rife with militarism and America's attempt to look like a real power might help since it hadn't been able to openly display military power besides getting more nukes. If it fought magic using Drow in the setting with more advanced weapons it might cause quite a stir, since the lack of advanced technologies and a heavier reliance on older doctrines would force the US military into a war of attrition than you know having developed the current modern level of military tactics.

Also I might change things around for the Drow clans, but I won't have current setting of Drow since of course it'd be silly, no I think I might try a more simplified setting with fewer clans and a few more Empires. Technological parallels would be an interesting addition. I could add more advanced golems in, I mean how does 30 meter tall giant walker which fires an electro laser weapon sound? That'd be awesomely overkill, but it can be destroyed I won't make things that can't be destroyed at least in some capacity.
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Re: Drowtales:Illunis Age Fiction Concept Discussion Topic

Postby Gunbird » Sat Jun 10, 2017 5:09 pm

Evident-Disaster wrote:It's going to be brutal, from the perspective of those in the field of battle. The war will be an utter nightmare for the US military, but the Drow won't have a fun time either, and it's a virtual meat grinder, but with more politics and bloodshed. Also atrocities committed by the different sides, like if American soldiers went around raping prisoners of war, or the Drow skinned American soldiers and left them hanging, the psychological impact and how it affects both sides would be something of definite note.


Dose it have to be just the drow? Hell it could be humans or any other fantasy race if you want.

Im personally going to a mix of races that may be part of a nation,kingdom, or mercenary or rebel group. Maybe have a more than one group against the US/Coalition forces. Im still trying to figure out in my story.


As for action, it won't be very paced at first, most battles are largely small scale at first, and the US military retains a dominance in some aspect, but the conflict will be very present. However the story will be taking place 4 years down the line after the initial portal opening. Give America time to establish itself after beating the human kingdoms down, but still facing guerilla war and opposing from humans who still live.


Sound like the Iraq war. Where toppling down the regime in that area was easy but the power vacuum that happened after it was not.

I'm actually wondering if I should change settings for America, instead of going to the 21st Century, should I approach from a more earlier period in American history when it wasn't nearly as advanced to make things more balanced? Since the US military is currently very advanced, but before it usually relied more on a great display of force, such as the time of the 1980s when Reagan was in power.

If I put the setting in the 1980s it'll definitely make things a lot more interesting since Reagan wasn't you know a military commander, more of a demagogue who appealed to the American people while he busily pulled the sheet over America's eyes with trickle done economics and god. It'd work better to have an incompetent commander in chief who relied far more on his staff.


Well not a lot presidents had a long career in the military. But even if they were, that would not mean much if they don't understand what is going on at the field. I really don't how Reagan would react to such a conflict. You might want to study more about how handled his presidency before putting the story in that time period. This was also the the Russian Afghan war another "small" conflicts were going on. Speaking of which..


The Cold War Era would be rife with militarism and America's attempt to look like a real power might help since it hadn't been able to openly display military power besides getting more nukes. If it fought magic using Drow in the setting with more advanced weapons it might cause quite a stir, since the lack of advanced technologies and a heavier reliance on older doctrines would force the US military into a war of attrition than you know having developed the current modern level of military tactics.

The Cold War was more the just getting bigger and deadly or nukes. And the Americas will still have the technological advantage.But if see most of the conflicts during that time were disasters.

To be honest I think it's better to go for a sort of counterinsurgency sort of war. Rather than have a powerful Magic versus the Powerful technology type of conflict when it comes to having a modern military in a fantasy world."

But I think TG would know better on how to make situation like that.

Also I might change things around for the Drow clans, but I won't have current setting of Drow since of course it'd be silly, no I think I might try a more simplified setting with fewer clans and a few more Empires. Technological parallels would be an interesting addition. I could add more advanced golems in, I mean how does 30 meter tall giant walker which fires an electro laser weapon sound? That'd be awesomely overkill, but it can be destroyed I won't make things that can't be destroyed at least in some capacity.


IDK. It might be better to drop the DT thing all together. Or make based on D&D drow. But now Im sounding like a broken record .
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Re: Drowtales:Illunis Age Fiction Concept Discussion Topic

Postby Evident-Disaster » Sun Jun 11, 2017 12:03 am

A coalition of humans and dark elves might work, or a series of conflicts the US engages in the long term. This might be more appropriate a setting, instead of having Drow I'll have it based more closer on Dark Elves and Lighter Elves, Forest Elves using magic to enforce their policy of isolationism and throwback attempts at expansion into their territories by the US, since their region is filled with natural resources.

High Elves maintaining magical dominance since its the only thing which tips the balance of power in their favor, also magic isn't something that can be used quickly, it takes time to summon energy, depending on the power and scale of what you're attempting it could take a few seconds to toss a softball sized fireball to taking minutes to snap freeze the air. But since it requires minimal movement and a long casting time, it makes them very vulnerable. And they can't defend themselves while summoning so they require stationary guards to protect them.

Dark Elves also use magic to a great extent, but more in the function of technology, magi-tech equipment would be key in their areas since they don't reside closely enough to large forests and live in mountainous terrains, at least most of their population does. They commit to the use of slaves and servants to bridge the gap where they lack magic, mainly manual labor, so humans are a great source of labor for their force.

Feral races/furries: Lots of different demi-human species exist, in the Gate Manga, there are tons, bunny warriors, lamias and bird girls, you'll find too many to count. Though most are servants or slaves of the human kingdoms. Though I think I may add more antagonistic humans into the mix, essentially fundamentalist religious types who view everything non-human as evil and must be purged. They torture and mutilate people because of weakness or for the aim of appeasing their god through suffering. Yeah these people will probably the most antagonistic kinds of sick fucks. Some will probably be good and be able to at least empathize, others would reevaluate their perspectives when push comes to shove with the US though.

For humans since this is being based in virtually the equivalent of medieval Europe what would we be without having Indians and Arabs? I mean the region I'm positioning this in is right next to the Mediterranean sea equivalent. Activity from across the ocean would be pretty common, and also Dark Elves being closer to India, having them raid Indian and Asian settlements for slaves and servants since they could just use magic to convince people. But Barbary slaver types also hitting Elf settlements for slaves.

Firearm introduction won't happen until the invasion in the US through the portal, and capturing someone who knows how to make firearms, this technology ending up in the hands of a human king who decides he wants to become sole ruler of all of Europa and decides to mass produce guns and cannons to achieve this. America makes him an ally later onward and so the control of the fantasy world Europe. But people don't like him and his orders of succession cause numerous uprisings.

America is distracted in this period with encroaching ocean faring nations and also magic using Elf races so it's trying to deal with them while balancing support to the hated king. Which results in people disliking the US since they're allied with him, American territory falls under constant raids and attacks by the insurgent elements and they start using biological weapons.

It's also during this time another faction appears in the sea of resentment and hatred, Demons, not from hell but another world in the planetary system. Deciding to activate a portal built before the collapse of a civilization which made them, decide to go and invade for the sake of expansion, and all hell breaks loose, pun intended.

In any case the US is now heavily pressed to deal with a multitude of threats, fighting one enemy off from another, and some American troops after spending years decide to go native, breaking off and forming their own alliance with Elves and Humans on their own side forming a nation in the northeast and annexing a lot of territory for themselves. Making a situation increasingly worse.

Demons and Dark Elves ultimately sign a coalition and decide that they've gotten sick of fighting on one front and decide to open a new front, they invade and attack Japan, with a force of millions and overrun Kyoto and the surrounding territory. This opens a very big front on Earth as millions of people are taken as slaves and effectively hostages while America fights a war on another front which is draining its resources.

The premise is sound enough right? Or should I think this through more?
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