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Drowtales:Illunis Age Fiction Concept Discussion Topic

Drowtales:Illunis Age Fiction Concept Discussion Topic

Postby Evident-Disaster » Mon May 22, 2017 2:33 pm

Archives: The Ortho Libre

Disclaimer: I don’t own Moonless Age, or GATE.


Also I’m taking liberties with their works so don’t sue me, also this is a draft codex!
The actual story chapter is in the process of being rewritten, and so until the please wait!


[Races: Drow (WIP I’m still not finished with this)

Drow are nothing if not tenacious and hardened, having descended from the Dark Elves, they are a people who once ruled much of what was once Eastern Europe and Asia of the ages past, until an apocalyptic scale war broke out between them and the High Elves, resulting in the destruction of some 99% of their total population.

The Drow along with their High Elf cousins went into hiding to avoid being exterminated by rampant hordes of demon summons, rogue golem creations, and slaves rebelling. Their civilisation was virtually wiped out on the surface of their world, and what survived ended up in the underground realms of the underworld for generations.

Most current generations of Dark Elves have died out, with only a scant few remaining, though it is believed small pockets of Dark Elves live in the very Far East lands, it is unlikely Dark Elves would ever truly return to the level pre-cataclysm levels.

Drow as all Fae bearing species rely on a constant source of mana to function, it is potentially lethal to run out of mana since it is literally their lifeblood in some aspect, but all Fae bearing races are capable of reconciling their mana loss over time with food and rest. Those who run low on mana are subject to aging since their bodies cannot maintain their longevity.
The longer you live, the more mana it takes to stay young and healthy.

Mana users:
Drow are mana using species, capable of an enormous field of specialties, from simple things like elemental bending, to some form of telepathy and empathy, some elves can bend people’s emotional response, or even if powerful enough, they can attack a person’s mind.

Castes: Specialties

A number of unique attributes exist within Drow society, abilities which can vary from simple things like manipulating a simple flotation toy, illumination of rooms, to things like elemental control, in which you could levitate chunks of rock, or split the surface of the ground in a show of raw power.

There was a great deal of those who could turn the

Banshee: Banshees are a unique class of mana users, mainly intended as elite combat roles; they are those capable of what many consider sonic attack abilities, though this isn’t necessarily the case, while noise makes up part of their attack, it’s actually the compression of air and bursting it in a direction, causing a concussive blast of force.

This ability is deadly in the sense the force applied would throw their enemies away in a blast of force, rupturing internal organs, breaking bones and causing concussions within moments. Their use was deadly and terrifying to those with little experience in countering them, though in most cases, only those with mana arts could defend themselves.

Banshee’s are deadly elite warriors usually employed by clans like the Sharen and Illhadro clan, though minor clans have been known to also utilise Banshees in their forces, they’re very uncommon.

The Sharen clan is probably the most notable for having the largest number of Banshees due to their nature of expansionism and constant disputes with other clans such as Sarghress and Sullisin clan, but their need also stems from wars against the human armies of the west and feudal warlords in Russ and other territories in the eastern regions of Europa.


Empaths: Empaths are individuals which have a higher sensory perception above the normal Drow, and can sense other individual’s physical and emotional receptors, pain and pleasure, they’re very much capable of sensing many individual’s abilities.

Telepaths: Telepaths are unique, they are a rarity within Empathic castes, they were specialists which could read minds and also use their abilities to communicate over long distances, but only within mana rich environments. Their abilities are very rare, and considered a secret in even the most powerful clans, they are used sparingly, and only for very important details.

Mostly for interrogation purposes, they also acted as specialists in dealing with security, guarding the leaders of clans, but as to their existence, they’re usually born into castes of Empathic families, and even then they’re uncommon even amongst empaths.


Technology: Drow

Drow as a species are probably the most advanced race on the planet, next to their High Elven kin.

Firearms:
Over the years some clans adopted firearms as a staple, though such firearms may vary from clan to clan, and not everyone has a deep investment in the use of such weapons, unless employing large numbers of non-mana specialists like the Sarghress clan’s use of commoners in their ranks along with humans and other non-Drow races like Orcs and Ferals.

Guns were actually in use for a very long period between periods, a development brought about by the Dwarves who once inhabited great sections of the underworld until the Drow annexed much of their territories. Gunpowder saw extensive use during this period, with cannons being produced by Drow to make up for areas which lacked mana.

Certain types of guns like Lancet-pole cannons were still being used by clans like the Sarghress in war, Lancet type cannons were essentially portable 10 pound guns, made from highly refined iridium and steel alloys with a barrel coated with a type of carbon alloy to reduce wear on the barrel and also to ease the process of cleaning.

Most of these guns weighed in around 75kgs, people tend to forget Drow had greater physical strength to wield heavier weapons and armour than humans could. Another thing was that they didn’t hold the guns while firing them since the recoil would likely throw them backwards.

They stuck the pole end of the gun, which had a recoil dampener installed to avoid breaking the weapon or causing the gun to throw the user’s aim of. The front end cannon is aimed to whatever target the gunner wants to shoot, the gun’s hammer is cocked and a firing cap is put into a small port where the hammer is to ignite the loaded cannon.

Of course there are other methods of igniting the charge, such as mana ignition types, and there is of course small pin firing mechanisms which had been developed later, but they wore down durability of the firing mechanism quickly. As for the gun’s calibre, the gun is a 10 pounder, firing 4.54kg shells; the barrel size is nearly 70mm, putting it into a deadly role of anti-armour and anti-fortification role.

Meant to deal with heavily armoured targets from range or destroy small fortifications, the Lancet is quite common, at least in the mass production sense. Being able to be used by non-mana specialists they can be fielded easily, requiring only basic training on how to fire and calculate range on the guns.

Their range is also fairly decent, being able to reach distances of over a mile, rifled barrels which came later added to this up to 2 miles.

Firearms saw a rapid improvement over time with the addition of the human known as Shawnee Yuhei, who happened to be an expert in the field, being able to provide valuable information and knowledge on firearms. His understanding of rifled barrels, breach loading mechanisms and cartridge cased weapons saw drastic improvement of Drow firearms after 2015.
One such weapon being the Dragoon air rifle, a mana powered type of rifle which was originally a proof of concept piece which ended up actually being produced as a suitable weapon system by the Drow clans. Dragoons were similar to rail guns, using magnets along with a levitation crystal to help the shot travel over great distances.

However, the rifle wasn’t cheap to produce, and required a lot more maintenance, breach loading was a little trouble some as it was single shot, the good news was that it didn’t rely on combustion and just air, far less maintenance cost for the barrel. But it required canisters of air, or a mana powered air compressor.

Meaning the gun ate up mana to operate for prolonged periods, while not nearly as bad as the rail gun, it still needed time to recharge between shots and the portable compressor would run out of mana after so many shots. And building such rifle wasn’t cheap either since levitation crystals needed to be mined from areas far in the east where such sources were abundant.

The upside was that it didn’t need gunpowder to work, and could be used by anyone with sufficient mana power or even low mana abilities, since it wasn’t a complicated method to operate. Maintenance cost for the barrel was low, but required an air compressor which wasn’t easy to make, along with a portable mana battery.

The accuracy of the rifle was actually calculated to ranges of 1200-2000 meters, making it very damn accurate for what’s supposed to be literally an air rifle. But this was once again thanks to the use of levitation crystals, which lined the barrel, but a small amount lined into the bullets fired themselves, of course these were meant to be used only for sniping. Regardless, the weapon had been seen as one of the deadliest ever employed against US forces.

It wasn’t anyone’s surprise such rifles only saw use with elite units like Sharen Dragoons, which were elite rifle units, but their role was essentially similar to marksmen and snipers, as they had to stay behind a main force to make maximum use of their abilities, since their weapons fired slowly. They had a variety of special ammo, from simple things like armour piercing, to explosive rounds, they could also fire special mana crystal rounds which homed in on targets, but they weren't recommended.

Air rifles are bored at 10mm in barrel calibre.

It should be noted that such rifles also used grenade rounds, thanks to Yuhei’s later development of firearms.


XXXXX

(WIP)
Giant warships dominate the skies from above, with mana cannons that can wipe out entire cities, though such ships are very uncommon.

The height of the Dark Elven Empire was so great it was believed they could make entire island ships which floated above the skies, raining death from above and allowing the Dark Elves to maintain aerial superiority against their enemies. This is emphasised by the discovery of the Citadel of Lileah, the semi-destroyed island warship which had been built thousands of years ago.

Many great technological marvels were produced by the Dark Elves now long forgotten, though some fragments of these technologies still exist, they cannot be reproduced. One major development which was salvaged was the use of Mana barrier generators.

Mana barrier generators are a unique piece of Dark Elf technology, originally meant for cultivating mana plants in a region, the generators were used to allow a source of mana to be produced for a host of Dark Elf warriors on campaign far from a sustainable source of mana. These barrier generators were capable of being portable or emplaced into the ground.

Each generator turned ambient heat and humidity into a field of mist, which was the physical manifestation of mana particles within an area, allowing troops to replenish their source of mana. As an added side effect, this was also responsible for the US military’s inability to use Radar, radio, or other technologies thanks to the field generators.

The mana generated is essentially charged particles of electricity scattered over many miles, this ended up creating a distortion of signals, making normal use of radar useless, same with Infrared, Ultraviolet could work at shorter ranges, but not by a great deal, and relaying information was difficult in the middle of a massive cloud of interference.

XXXXX

Golem: Golems were another big development for Drow, Golems are essentially a variety of things from autonomous mechanical construct, to exoskeleton weapons, and their uses were varied and extensive. Depending on where you went, their use was either in the form of construction work, wartime use or applied for things like personal servants and guardians, their reliability varied since not all golems are made the same.

Clans had different styles of making golems, depending on how wealthy or experienced the clan in question was, golems being mass produced siege engines by the Sarghress. Illhar'dro had advanced golems for warfare and security, brilliant engineering marvels which could use a verity of modular weapons, while providing protection to their operators.

The Balvhakara clan is the most advanced in terms of golem developments, being responsible for forging thousands of golem weapons in the underworld, they are war engineers, producing the deadliest weapons and best quality siege engines and armour in the underworld. They have a virtual monopoly on all golems produced in the eastern lands and have been responsible for a verity of recent innovations for airships.

One such notable development was the Tantalus-type Huntsman, which was the most advanced golem ever fielded by the clan, and probably the most expensive type of Golem platform anyone had ever thought to build. The Tantalus is a 25 meter long, 15 meter wide walker with eight legs, with three operators.

One in the driver’s seat, one operating the secondary weapons and forward manipulators, and finally the operator seated in the rear that has to operate the main gun. The platform featured a complicated system of operation, it was a giant walking tarantula which had the ability to climb surfaces vertically, thanks to mana receptors in the legs/feet to allow movement, a single primary cannon is located in the abdomen.

This single gun is what defined the Tantalus-type golem the most, it could either feature a long range mana cannon, or a gunpowder bombard, or last but not least, a single railgun, the Tantalus-type is a very powerful engine and not something used lightly, thanks to its unique design and being able to incorporate a large mana generator along with secondary capacitors, it could be used over long distances, and even fire and move, allowing it to relocate.

But the Tantalus-type Huntsman is rare, being a very recent development, it’s expensive, but its applications are great, since it could move over surfaces such mountainsides or a cliff, harsh terrain is easy for the Tantalus to traverse readily.


Drow Plasma/Mana cannons: The development of Mana based weaponry is actually very old, having dated back centuries, there were mana cannons before the fall of the Dark Elf civilisation, but to what extent is unknown since most records of those eras were lost in the mass exodus into the underworld.

Technology regressed and most had to make do with what knowledge remained, but mana cannons were reinvented by the Drow, at least following the 2nd Century after the exodus of their people. It was during this era, mana cannons were needed mainly to aid with campaigns fighting the Dwarves, for the most part, mana cannons were quicker to fire and easier than the large heavy infantry guns used by Dwarves.

But the mana cannons back then lacked a lot of power and efficiency bled the guns in use, so most were used sparingly. Drow opted for using gunpowder cannons like Dwarves if only due to practicality, and so mana cannons drew back use over the years, and it wasn’t until the 5th Century after exodus, that they began to use more refined mana cannon types.

These developments came from the east thanks to Balvhakara’s discovery of new crystalline capacitors which could store mana more efficiently; focusing crystals were also improved to allow focused blasts, this allowed for guns to see massive use within the underworld’s armies. It was an easy to use and quick to fire weapon, though it did have drawbacks, mostly their lack of efficiency on the surface world which made them unreliable for warfare above ground.


Drow Railgun: Drow Railguns were developed at a much earlier period, not as a weapon but a mining tool, meant to be used vertically, in which a tungsten bolt or steel bolt would be inserted and propelled downwards using crystalline composites lining the barrel which could change the direction in which the metal bolt moved.

It worked with digging large deep shafts or cutting into large veins of raw ores without needing to use drills or picks to try getting them open, and since these drills were located near large energy sources like geothermal plants, their energy source was virtually infinite. They were cheap to use and could be moved around with rails or a crane.

These early magnetic rail-drivers were simple tools that required little maintenance, and could be used quickly.
However such tools changed from merely mining tools into military applications, an improvement was the refinement of repulsion crystals, normally used in flotation devices, these crystals were used in the actual bolts and the barrels. The barrel could hold the bolt in place before applying a directed current, allowing the bolt to be fired, the charge in the crystal would allow the bolt to sustain continuous flight, for a while at least.

The trouble came with air resistance which continued to throw the aim off the early prototype railguns, to remedy the issue; a revision on the guns was implemented, but didn’t do much to fix the problem. Eventually someone thought to instead change the bolts themselves, by integrating a special type of crystal that’d run along the tip to base which would allow the bolt to generate a wind current around the bolt, to disperse air resistance temporarily.

Since then the accuracy of rail guns improved, but the drawback was that it consumed more and more energy to keep using the weapon platform, mana generators weren't efficient enough to operate the gun and power movement thanks to this, so mana specialists were called upon to supplement as much as possible.

The railgun’s bore varied from 50mm to 76mm, firing 6.8kg projectiles or lighter, speeds can also vary depending on how much energy is available or whether range is a factor. At the top speed, the bolt can be fired at a maximum speed of Mach 7.7, though it wasn’t recommended. This speed was meant for dealing with heavily armoured targets or fortifications at a very far distance.


Airships:
Drow also utilise airships, however these vary from territory to territory. Dirigibles had been used by Drow for centuries, earliest records dated after the 2nd Century after their exodus, in the role of exploration of wider caverns and crevasses; some were also used to aid in construction but then died out of use.

The Illhar'dro began to utilise dirigibles after their clan’s establishment and decision to expand onto the surface of the world, allowing them to expand rapidly across wide distances. This enabled them to establish communication with small Drow settlements near and far, it also allowed them to map and chart numerous routes across the surface during these early exploration days.

But these old dirigibles fell to all kinds of dangers like weather, and accidents, resulting in more than a few being lost. The Illhar'dro seeing such losses sought a means to remedy the problem, they eventually discovered the ‘Broken Isle’s’ a region filled with floating islands scattered across hundreds of miles.

Raw deposits of minerals which could levitate were used in testing for new dirigible designs; eventually this resulted in the construction of early airships, using more refined levitation crystals and gas balloons. This later improved with steam engines powered by mana generators which could store a great deal of energy to propel the craft.

Airships soon became warships as the surface world became a battlefield between nations. Clans wanting control over the surface needed means of fast travel to move goods manpower and materials Airships were prime investments, and many used them, but as time passed, colonies saw attack by humans, in ever increasing numbers.

In Russ, the Sarghress grew fed up with raids on their colonies and began utilising airships and gunboats, interdicting attacks whenever possible, shelling enemy raiding parties with their ship’s cannons. But it changed with time colonisation in the eastern regions, like Kazarak and the eastern steppes (Siberia) had become crucial.

Sharen contested lands in the south east for years, resulting in massive skirmishes breaking out for control, many battles being fought between warships. This had spurned an arms race between the two clans, seeking to outdo each other. Building more impressive and more powerful warships, gunboats and destroyers became a common sight.

Such ships could be anywhere from 96 meters to 211, fielding simple muzzle loading guns to mana cannons, and right up to railguns though it wasn’t recommended or advisable anyone try sticking a railgun on a platform like an airship, especially anything that had a bore larger than 50mm.
Last edited by Evident-Disaster on Sat Jun 10, 2017 9:42 am, edited 5 times in total.
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Re: Gate/Drowtales Crossover: The Illunis Age…

Postby ThatGuyThisGuy » Mon May 22, 2017 5:52 pm

Okay this is just short reply for right now, I plan to make a much longer post that is a paragraph by paragraph examination of the fic but right now I will just say this; I like the idea but to put it simply I really think you are going to far in the opposite direction and are giving the drow abilities somewhat beyond canon and are ignoring RL abilities the US military possesses and are making engage in what can only be described as mind numbly bad strategy and very lackluster tactics to make the Drow win.
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Re: Gate/Drowtales Crossover: The Illunis Age…

Postby ThatGuyThisGuy » Mon May 22, 2017 8:17 pm

Okay to start it off will accept the two central conceits this fic has; That the Sea of Mist has the abilities that you ascribe it and that Drow are as united as you portray them as being.

"War is one hell of a thing to hear about, the loss of war, family, friends, brothers, sisters, mothers and fathers, the list goes on and on. But then there’s ‘experience’, to literally live through war, and witness it first hand, the insanity and brutality of actual war. Not from the air by a cockpit, not from the black and white of a drone camera, not from the rear of some base behind the safety of a desk. No, there’s one way to see war for what it truly is and to understand the sheer savage brutality it is.

And for that I guess is why America started to lose, our disconnection from staggering brutality of warfare and insensate truth of what war was like, we grew complacent and we grew lax. And in the end, it cost us, for decades America prided itself on having the greatest military on Earth, unfortunately for us, this was not Earth. "

I will admit here that your style of writing is quite atmospheric and is generally top notch when it comes to conveying drama and other such emotions.

"And our enemies were not like any nation we’ve encountered, neither were they an ideology, they were a people, a people unbounded by the laws which bound us to Earth. For all our advanced technologies, and firepower, radar, guided missiles. No elite Special Forces or the weight of armoured vehicles would turn this war around.

They controlled the earth beneath our feet, they could suck the air from our lungs, freeze us with fear to our bones, drown us is despair, and crush us with boots made of cold unfeeling metal. This war was to be the turning point of American history, for generations of successive warfare; this one gave America more to think about than any other, it was a cold hard reality, it was defeat."

To put it simply Drow sorcery would be quite terrifying but it would not be a war winner(To put it frankly most forms of mana arts will be useless outside of close quarters, with probably the most daunting thing to a modern military being earth sorcery.) especially on the surface where they will have to group up to use it on a large scale or for extended periods of time which make them very easy targets for airstrikes and artillery which I have no reason to believe they will be able to resist, for this I will go back to a point I made some time ago;

"It was clear that she and the others where being supported by several mana specialists behind her and they are all elite troops far above the average drow so its likely it doesn't scale that much and that level of ability is quite rare(Also its stated they where linking their auras which is a practice almost unique to the Sarghress.).

Also the Dwarf cannons probably are not that powerful they use blackpowder(Another point here, Blackpowder is actually very bad compared to modern propellants just look at the difference here https://journals.lib.unb.ca/journalimages/MCR/1995/Vol_42/mcr42art09_ta1.jpg. We should also take into account surface area which modern firearms are significantly better comparatively since they shoot smaller faster projectiles that retain their energy over long distances better, meaning the Drow will have to project shields with higher concentrations of energy to stop bullets and will have to do so at greater distances meaning their are fewer Drow capable of doing this and they will exhaust themselves far faster to effectively stop modern weaponry.) and have short muzzles so its likely they don't have that much muzzle velocity. And those cannonballs are fairly small likely no more then a kilogram in weight.

Saying a Drow "Can block cannonballs" needs some serious elaboration as its something we have seen no drow do entirely by them self and it was done by a group Drow quite a bit above the average and when people here the word cannon they think of something like this;Image
Not this http://www.drowtales.com/mainarchive.php?sid=617

Also skilled and powerful mana artists are not supercommon resources for the Drow, they usually are people with above average potential and takes decades if not centuries to develop their abilities to actually be a huge threat. So the Drow will cannot be able to deploy that many of them, and a loss of single one represents a huge loss that will take at least the better part of a century to replace.

"It was dark outside, the moon should have risen, but it was futile to see it, within this valley their firebase was sitting in you’d have better luck seeing the sun. The mists were thick, and the air was thick and cold, it was almost freezing and yet there was a thick blanket of mist. For those unfamiliar with this phenomenon, this wasn’t normal.

Thanks to some environmental factors which only affected this world, mist could appear and stay in an area, even in hot baking summers; it was thanks to something which kept the mist in place, keeping it to remind us that death surrounded us at every moment. It was a type of psychological warfare, and it worked unfortunately, most men couldn’t help but feel frustrated with this dreary weather and more dismissive at the fact nothing could be done.

Constant attacks from enemy probing forces didn’t help either, and men were constantly getting pissed with inactivity and waiting, defending against the occasional jab from the enemy. But so far, the men had stayed together, avoiding serious confrontations or letting their guard drop. Of course this was because of the fact that they all knew what would happen soon enough.

The enemy had been pressing us, jabbing and harassing them to weaken our resolve and keep us exhausted, to prepare for a direct assault against their firebase. I and most veterans having experienced this kind of battle in the past knew damn well what damage Drow assaults could do against the base’s meagre defences, especially spell casters.

It wasn’t until that night that the enemy had decided to launch their attack, from all around us, the enemy launched their assault. I and the rest of the squad were situated in the trenches, lines of barbed wire, and a few claymores here and there. The unit knew fully well that they had to hold out for reinforcements to arrive, at least within the next day or so.

Thanks to the fact that their firebase was right on the border of the enemy’s territory, it made it difficult for regular enemy troops to attack, assuming these were regular infantry, in most cases this wasn’t such. Aerial response units were hours away, and most wouldn’t risk a landing in the mist sea thanks to anti-aircraft guns which could be used to destroy them should they make an approach.

So this meant they had to wait for the nearest infantry battalion to relieve them, which was Battalion HQ, 300 hundred miles away. This meant me and the others had to grit our teeth and wait, wait for help to arrive. And hopefully it came soon…
“FIRE!” The order came through as the enemy approached their perimeter.

Guns roared in a repeating staccato of brass casings and sharp cracks, the air was filled with tracers ripping through the night time air, but disappearing into the thick void of mist which surrounded the encampment. It was as if the fog simply devoured their ambition, but for the men on the frontlines, they knew damn well that their shots had gone through.

The constant rattling of M2Bs 12.7mm machine guns were followed by the short ‘thumping’ of 40mm grenade machine guns situated in the pillboxes along their perimeter. Grenade bursts flashed off periodically around the perimeter, detonating against the earth, dimly illuminating the shadows in the fog, giving the soldiers a distorted outline of their enemies or what they assumed was the enemy.

Night vision was useless out here and so was their heat sensitive goggles and visors, the thick mists consumed all heat, distorted all night vision in a static white, out here, such things were practically futile. And the enemy knew this, and they knew damn well no radar could pick them out from the background, which was why the enemy knew what to do next.

“Tremors, multiple contacts, approaching along our west.” One of their sensor operators said as he tracked movements on the GRPS."

To put it simply the strategic thinking behind this is completely retarded, you do not establish positions in conditions that disadvantageous unless you focus as much strength as possible behind it not only making the position as strong as possible you should also have as many other positions supporting it like artillery bases and airfields, Air support doesn't need to operate that close to the ground all they need to know is where the friendly position is and have an approximate idea where the enemy is to have an effect, artillery can also operate effectively based just on what someone says about where they are and where the enemy is and artillery where out where to shoot from said coordinates, this works especially well if you have multiple large batteries contributing to the barrage.

This brings me to something quite big you ignored; flairs can be used to mark enemy positions for air support to strike or potentially relay coordinates to an artillery battery. A-10s(Which are actually designed to fly low even if their is heavy anti-aircraft weaponry in the area.), Helicopters, Fighter Jets, Hell even AC-130 gunships can fly at maximum altitude far out of the reach of any Drow weapon since the best the Drow have are blackpowder cannons firing roundshot and energy cannons... WHICH ARE STATED WITH ONE SET OF EXCEPTIONS TO BE LESS POWERFUL THEN SAID BLACKPOWDER CANNONS http://www.drowtales.com/mainarchive.php?sid=8851, these things would be atrocious anti air weapons since they likely have very low ranges before the projectile lose energy and they have low velocities AND most combat aircraft are actually built to resist enemy fire.

"The figures had used their abilities of flight to throw their ground penetrating sonar systems, this way they could swoop in from above, a common tactic used to overwhelm base defences before a main assault force showed up to finish them all off. Jamie lifted his head and took aim with his M16A2 and waited, and he didn’t need to wait long, they knew the drill.

Flares were shot into the air above their firebase, illuminating the sky and giving the enemy a shadow to reveal their movements. The moment the flares went, up he spotted the first airborne shock troopers coming down. Their bodies were like that of birds or bats, it was hard to tell thanks to the shadow they cast, but they were big, at least half the size more of an average person.

Jamie didn’t need a lot else to immediately yell. “Up high!”

He fired along with others who could spare the ammunition to start dropping the enemy’s airborne attack, tracers and FMJs ripped through a few, others on the other hand managed to avoid getting cut down as they immediately dived into their defences. Troops in the trench line were suddenly buffeted by an assault, a few managed to cut down the enemy before they reached them, others weren't as lucky.

Once in their trenches, the enemy was quick to engage them, swords and bladed gauntlets snapping to, most soldiers had at least the basics of melee and CQB down, but against these folk, it was pretty futile, shotguns were usually used if one could get their hands on one, but it didn’t always work, since the enemy’s troop usually had armour which could withstand the impact from shotgun shells.

Jamie watched as the fight in the trenches turned feral, blades sank into one soldier’s back, the blades finding purchase in the gaps of his Kevlar; the poor bastard could only gurgle out a response before dropping to the ground dead. Jamie killed his attacker with his sidearm, since using his rifle was suicide in such close confines.

As to emphasise the point another soldier he only identified him as a replacement for Samson who got shot through the head the month before was killed when the enemy managed to grab his rifle and sink a sword through his gut. The blade was likely a penetrator type, meant for close range and for dealing with Kevlar, the enemy having experienced the trouble with stabbing Kevlar adopted a weapon to deal with it quickly.

The poor bastard’s blood spilled across the ground as he desperately attempted to grapple with the darkling that had gutted him, the struggle didn’t last long, not with a Drow, and humans were far weaker than these beings, making them excellent melee fighters. In a motion the private was tossed aside as the darkling turned to face Jamie.

Jamie was quick to shoot the bastard in the head before he realised that the trench had been cleared of any further attackers, all around him, the dead piled up around, the weapon company continued to fire, but he knew that this was far from over. No, there was still another wave coming right for them."

Kavakini are not well armored http://www.drowtales.com/sidestory_worldsetting.php?sid=10067, so shotguns and almost any automatic weapon would be supremely effective against them, in air any hit(even just to the wings) could easily spell death to them if they lose control. Its also likely they are not that fast at least not faster then most large birds which are known to be very easy to hunt creatures.

There is also such things as stab and/or cut resistant vests available to the US military, and most ballistic vests have ceramic or metal plates that are quite adept at stopping such things as blades. https://en.wikipedia.org/wiki/Stab_vest

"“Heavies!” Someone yelled as Jamie reloaded.

The deep marching off metal boots could be heard in the distance, they didn’t need any further warning as he and others started to grab grenades, if there were heavies on approach then the enemy was going to hit them hard. Heavies were things you’d see from the days of medieval eras, troops adorned in full suits of armour, marching in unison.

But not these folk, not these bastards, no, this was different, heavies aren’t named heavies because of their armour, unfortunately they were named heaviest because they could tank bullets. As if to punctuate this fact, the machine guns were pelting the enemy’s formation, but if anyone was listening carefully they would hear the ‘ping’ of bullets bouncing off the enemy’s armour.

Thanks to a combination of armour and some type of magic, their armour could withstand a barrage of shots, at least for a time; the real problem was when the enemy formed a shield wall of troops that was when things got ugly. Their combined powers could stave off bullets for a lot longer.

However, their attention was drawn away from the real threat; the dull ‘crump’ of cannons could be heard in the distance.
“Incoming artillery!”

A sharp whine was heard as cannon shots rained down on their trench line, unlike the explosive shells of World War I, the cannon shots used by the enemy were archaic, and they used primitive variations of explosive shells which didn’t always work. But regardless, they had the effect of causing troops to duck and cover to avoid getting struck by stray shells or fragmentation rounds.

Unfortunately this time it seemed the bastards smartened up as they lobbed in flammable explosive cased shells as well, to emphasise this, a machine gun nest was hit in the middle of reloading. The nest going up in flames, the gunners and their loaders screamed as their bodies were engulfed by flames.

The screams of those men would be washed away as their own artillery responded, 155mm Howitzers fired, the battery was semi-blind, but thanks to the ground penetrating sonar, their ability to locate things at a certain distance gave them some measure of estimating enemy locations. Assuming that they weren't under the range of the Howitzers, then they could hit back, but there was always the risk of attacking decoys.

Shells landed across the field, and a series of explosions were heard, flashes of light followed as they believed the enemy’s lines were destroyed.
“Hell yeah!” One of the nearby privates called out in cheer."

What machine guns are firing out the drow? If those are the 50 cals you mentioned earlier there is no way the Drow can weather a barrage of fire from those things and get close to their positions. Those guns have fire rates varying from 450-1300rpm(most newer models fire between 1200-1300rpm) depending on the model https://en.wikipedia.org/wiki/M2_Browning, these rounds have between 18-20k kilojoules of energy and I don't know how basic ball works but basic armor piercing(Not the special stuff but the more plentiful stuff, and trust me that special stuff is nasty imagine around 2cms of armor grade steel penetration at 1500 yards.) can go through over 2cms of steel at around 100 yards https://en.wikipedia.org/wiki/.50_BMG, let me illustrated this to you; if drow armor armor is twice the thickness of the thickest known medieval plate from the later eras where armor was designed to try and stop bullets(4mm) and twice the strength of modern armor grade steel it would woefully unable to stop basic AP 50 cal rounds at 500 meters. To put it simply 50.cals would be effective weapons against Balv power armor and almost certainly against lighter Sarghress armor.

Also I actually don't think there is any in canon reason to have drow armor be better then modern https://en.wikipedia.org/wiki/Rolled_homogeneous_armour steel armor, modern earth steel likely has a better mixture of elements and the process of making the armor gives extremely good properties to it. So I don't think any standard Drow Steel armor should be significantly better.

Also Drow artillery will have to be firing at close ranges to have an effect, so depending on the strength of the mists anti-radar effect they could be in extreme danger of counter-battery fire. https://en.wikipedia.org/wiki/Counter-battery_fire https://en.wikipedia.org/wiki/Counter-battery_radar

"The ground shook as the soldiers in the trench felt the movement of the enemy’s specialists, they had encountered these bastards before, Earth Shakers was a slang term for ‘Earth Bender’, as many liked to call them. More accurate would be ‘Earthen Specialists’, but no one could be honestly fucked, and the name was catchier and easier to remember.

Earth Shakers were hard to deal with since they could turn the ground upside down or worse yet burrow right under their feet, assuming the soil was soft enough and there was an abundance of mana for them to use. But in most cases a direct surface attack was more effective since they could operate individually ahead of an assault force.

Get up close enough and use their earth bending abilities to turn the ground into a siege platform to hit their lines before the soldiers to destroy them, and it wasn’t like the Army issued tons of demolition charges between infantry units on the front. The cost of such short term use equipment would have been pointless given how many earth specialists the enemy possessed.

“Frag out!”

Jamie heard the call and stopped, for one he knew that tossing grenades now was pointless, the earthen specialists were smarter than to allowing grenades to reach them easily, using the earth as a slanted wall to block grenade throws and to roll the ground out of the way to avoid grenades which might land close off their earthen platforms.

But again it seemed the replacements of their company hadn’t had time to memorise these very important details of combat, and had tossed their grenades prematurely. Dull ‘Crump’ of grenades went off, but nothing more, it most certainly didn’t stop the continuing shaking of the ground or deal with the fact that enemy troops were almost right on top of them.

“Here they come!” Jamie heard Carson yell.

The ground suddenly stopped shaking as the veteran units knew damn well what was about to happen, the marching of boots could be heard as the enemy pressed their attack, the marching grew louder, but he held his stance with grenade in hand, and waited patiently. He knew the enemy liked to take their time; either they went up the artificial hill their earthen specialists had created or use these hills to go around and assault them on foot.

A replacement that Jamie identified as a dirty black haired boy named Samson was panicking. “Why aren’t the claymores going off?”

He was with a man he knew as Casey, a hardass specialist who had survived long enough to be anointed as an official member of their company proper. “Because it’s fucking pointless.” The corporal answered.

“God damn it, shut up.” He told the two soldiers off.

He received a couple of annoyed looks, but they shut up, since they were wasting breath. But he understood the anxiety about the fact that they never bothered using mines.
It was true claymore mines would be great under the circumstances, but only worked if the ground wasn’t turned up by the Earthen specialists which rendered all mines and explosive devices planted in proximity useless, it was a rule of thumb that the enemy would be able to bypass so mines were used far more conservatively and grenades were more useful in this regard, since they couldn’t disable them easily.

Jamie then heard the deep roar of a horn, the enemy was now rushing them, the marching of boots could be heard faster, they were picking up speed, from across their trench, gunners let loose, machine guns and rifles barking in response, grenades went up in some sections, and whatever remained of the claymore mines were being detonated across the field."

Earth specialists I admit are probably the most daunting challenge the US military will face and most things you describe here are accurate and make sense(But I don't remember them ever being able to burrow through the ground like you describe in this passage.) but they have hard limitations and counters, firstly they are going to need allot of mana and if their going to advance towards a position from a long aways away while constantly covering themselves with the earth in a low mana or manaless environment like the surface they will need to move in a large group which will be easy prey to artillery fire especially mortar fire which can easily be aimed at them from a short distance and will go over their heads, and also any shell can explode above the ground if it uses a proximity fuse. https://en.wikipedia.org/wiki/Proximity_fuze

"They could hear explosions rocking the ground fast, but they knew it was only a matter of time, and as if to confirm his suspicions, the enemy’s artillery resumed, but not in the way he had expected, these weren't cannon shots, but plasma blasts. He saw a distinctive purplish blue hue coming from above, illuminating the grounds.

“Fuck!” He cussed.

“INCOMING!” One of the other NCO’s yelled.

Plasma blasts were deadly little things, self-contained balls of superheated gas, generated by enemy mortars, they couldn’t be tracked using GRPS, unless you were out in the open field without the mist shrouding the enemy’s position, you couldn’t dealt with the plasma mortars. The only good thing was that you could dodge them, assuming you weren't too close to the range of the cannon firing them.

But in most cases, the projectiles could be guided into their ranks, and it gets worse if you factor in the damage that plasma inflicts on unarmoured troops, Kevlar doesn’t do shit to stop super-heated gasses. This unfortunately meant that regular tactics didn’t work against people totting plasma cannons around.

And a worse problem was facing people using plasma cannons out in the field, since armoured vehicles could barely stop plasma shots and any infantry unit in cover was likely to get roasted if they didn’t move. This forced them into the open, and in that situation enemy troops would pick you off, it was an ingenious tactic, which worked well in forcing the US military into a number of pitched battles.

A few men were caught in the splash as the plasma managed to spread out in all directions, thousands of degrees of volatile gas meshed into the ground and the surrounding trench. Screams were heard as men were caught by the blasts, the lucky ones would get only a few burns, the unlucky ones were melted either to the ground or to their armour.

Or if you’re really unlucky, the man who gets hit by multiple plasma bursts tend to be reduced to a pile of molten slag, something which most men try to avoid at all times. It was a demoralising thought to end up getting sent home in a container of ash or dirt, since there was nothing left to recover of the person killed; this also made accountability of their dead next to impossible. "

Remember these things are supposed to be less powerful then blackpowder, so anything less then a direct hit will not do any damage(Or these mortars are very big and mana intensive) and given that the weapons being fired are described as mortars it will be extremely difficult to get a direct hit so this should be pretty ineffective and could also be answered by counter battery or air fire if the US military has any kind of air observer overhead.

Also Kevlar probably wouldn't do much but ceramics(or heel even basic steel) like most modern body armors use will do wonders against Drow plasma cannons.

"But in most cases, the projectiles could be guided into their ranks"

WHAT... THE... FUCK!!! Where is it said this is possible in canon? From all appearances its impossible for at least most Drow to change the direction of mana bolts mid-flight and those are actually composed of pure mana an easy to control thing for most Drow. If you assume there are forward observer flame sorcerors controlling the descent of the plasma ball they will have to be exerting control on a small fast moving object that at most gets within a hundred meters of them, the problem with this is that its impossible for most Drow to exert mana arts on anything 50 meters away from them far out of the range needed to control the plasmaball. I remember the Dutanvir fortress was designed hanging from the ceiling so it would be out of the reach of any potential hostile earth sorcerers.

"Each shield bore a crystal core, a shield emitter, quite useful for stopping bullets at a distance, but not stopping everything close range, his M16 ripped through the shield within half a mag, the trouble was that the metal shield and armour they sported weren't like normal steel. If it was normal steel the US Army wouldn’t have been having such trouble with these bastards in close range.

No, they were using iridium and steel alloy meshed armour, a shell made of iridium and an internal structured armoured suit with steel alloy forming a mesh on the inside capable of withstanding impacts from 5.56mm, at least capable of blocking some shots. He knew the drill and fired at the hulking warrior’s weakest point. "

For one shield emitters among the Drow are rare(And I don't even think they are shield emitters more like mana wave emitters.) and none of them ever seemed to be sensor activated like the ones on those shields. That armor composition also shouldn't be any stronger then RHA and shouldn't be that thick either and at close range greentip should be capable of penetrating it unless it hits at an angle and dedicated armor piercing blacktip M995 will undoubtedly pierce said Drow armor not just at close range but at moderate range as well, it also wouldn't be that much more expensive to outfit frontline troops with said dedicated AP ammo. https://en.wikipedia.org/wiki/5.56%C3%9745mm_NATO#M855A1

"The sergeant nodded and continued down the line, probably to alert the rest of their platoon, since they were unable to use radios properly in the mist, this forced them to adopt older methods of communication, including using runners to get the word out to the rest of their platoon. Of course it presented some pretty big risks and dangers to those carrying messages.
He turned to the fighting men in the trench, he couldn’t reach everyone, not with an enemy force literally pouring into their trench line, but he grabbed those closest to him."

Have far up is the mist at their location? Could they potentially build an onsite radiotower to project signals above the mist?

"they’ve got fucking dragon riders.”

Their lines were assailed by the sight of a dozen large armoured reptiles, mostly covered in reinforced plate metal along with harnesses and banners, their eyes glowed like demons from hell. Men started to panic as they knew what these things could bring to the battlefield, most soldiers and even marines knew that these things could wreck their shit anytime of the week.

Dragons had multiple species, but those who’ve fought dragon riders especially ones used by darklings was another matter, since most had the ability to use magic at least to some extent. Hence the fire breathing and frost breathing abilities, to make matters worse, they had bodies coated in reinforced scales on top of plate armour, making it very hard to kill one with anti-tank weapons."

Anti-tanks weapons can penetrate multiple centimeters sometimes even meters of steel, they could rip through dragons no problem, hell M2 Brownings would rip em apart rather easily if their using even basic armor piercing ammo.

"They were known to grow as large as 30 meters in length and have been known to rip open tanks; hence specialised M1s had to be built just to counter them. But it wasn’t just that, dragon riders were always used by elite units, seasoned darkling veterans, dispatched either as scouts or as an assault force."

Rip tanks open? HAHA no unless those dragons are powerful metal sorcerers that is flatly impossible, metal of anykind is extremely difficult to pull apart and tanks are built with extremely thick sections of the strongest metals possible. Now Humvees those are allot less durable.

"Jamie didn’t need to know anything else; at this point the Army might as well be throwing sticks and stones. He bolted with the rest of his men following, they had to get clear of the carnage or they’d be screwed, this sentiment seemed to be shared as other soldiers piled out and ran while laying down fire. But most wouldn't get very far, dragon riders were notorious for being fast on land. Even the standards of vehicles, they were fast, considering they were giant lizards with claws and such."

No, rifle grenades or AT-4s should present a serious threat to those things and if they have really good aim eyeshots could do a number, and the smaller barely bigger then a horse Dragons can probably be brought down with bodyshots from a rifle. Also large land lizards can really hustle... for a short period of time and even during that sprint most are incapable of breaking 30kmp. http://crocodilian.com/cnhc/cbd-faq-q4.htm http://www.sciencemag.org/news/2016/01/you-could-probably-have-outrun-t-rex http://news.softpedia.com/news/How-Fast-Were-the-Dinosaurs-Here-Are-Some-Top-Speeds-63394.shtml tps://en.wikipedia.org/wiki/M203_grenade_launcher

"As he called out for ammo, the others in his squad attempted to gun down the banshee, but she was fast, avoiding fire and throwing knives at them she forced the soldiers with the remainder of the squad to back away. She landed gracefully in their midst, a woman given her lean build, shaped armour carapace and the slender frame, but she was still 7ft tall.

In one quick motion she started cutting through the men, sword and polearm ripping through one man after another, gunfire at this close range was dangerous since she was in their midst, a careless shot and you could hit a friendly. But in this case some didn’t care, since they knew she’d rip through them if they didn’t take her down.

Jamie could only watch in horror as the banshee ripped through two of his squad mates quickly, the glowing polearm wasn’t like normal weapon; this was enhanced by the damn magic of this world. Deadly and swift, it cut through Casey with his M240 like it was nothing, and before Samson could get a panicked shot off, the banshee closed distance and slammed the flat end of the polearm’s blade into his arm, snapping it.

Samson rolled away with his broken arm, attempting to scramble back onto his feet, but it wasn’t good enough, the banshee stalked right up to him and struck him across the neck, taking his head clean off. Jamie who had seen the sight of his fellow soldiers couldn’t help but stand there for the moment, his body had frozen up."

The bigger you are the harder it is to move square cube law and all so smaller creatures in general are more agile then bigger ones so this makes little sense that she is SIGNIFICANTLY more agile then the Humans especially since she is also wearing armor.

"He immediately knew that he was likely experiencing some form of emotional manipulation from far away, no doubt a damn empath was nearby. Their semi-telepathic abilities were well known to veteran operators, thanks to massive casualties inflicted by empaths, most having twisted younger men’s fears and emotions to their advantage. Good men turned into whimpering cowards, jittery fools and others becoming blind to danger."

Empathy is stated to be less effective against non-fae.

"The banshee having seen his action immediately turned away, moving behind the cover of one of the buildings and using it to move around his line of sight. He couldn’t help but swear as he ran out of ammunition, quickly ejecting the spent mag; he replaced it before cocking his rifle again. He kept on his toes, he knew he just narrowly avoided death, but he wouldn’t be so lucky next time.

His luck ran out, and he was unable to avoid this attack, the banshee screamed at the top of her lungs, it was at this moment the ground shook and the ground beneath him was thrown up with him.
“Shit!” He only had a few moments to turn around before he was suddenly struck by a concussive blast.

Of course since the Banshee’s Wail was something you normally can’t describe, most men hit by it end up dead unless you’re more than 50 feet away from the source and there were other bodies in front of you. He took some of the impact, but the burst was so intense that he was thrown clear off his feet.

It was like he was hit by a semi-trailer, and then having that semi-trailer hit a brick wall, he landed against on the ground, his ears ringing, and his body going numb from the impact, he could hardly feel much thanks to the concussive force. He strange tingling sensations, and his left eye was bloody red, no doubt a blood vessel had popped.

He was so out of it that he could hardly feel anything than some tingling sensations, his vision was blurry, and all he could wonder was what was happening around him. The rest of his platoon seemed to be falling back, from the flashes of light circling around, but he couldn’t hear anything, so far it seemed as though"

Pressure sorcery and spellsong is actually quite short range, though it would deadly within its limited range.

"Her empathic specialist turned up, the violet hooded specialist carried a staff, and one jewelled communications crystal in her hand. “My lady, we’re receiving a signal from one of the whispering towers, the signal’s a little distorted, but it is viable.” "

Signal towers aren't radios, there more like signalling systems.

"Given the scale of the battle, the firebase was hit by a sizeable force, at least 6000 in terms of strength, enemy casualties are presumed light given past encounters, and no doubt they’ve been refining their tactics in wedging. The base’s defence was overwhelmed within an hour, probably less given the fact that the earth’s been torn up badly."

Air and artillery support sure would've been useful...

"SNIP THE LAST SECTION"

Who da fug are the Holy Kingdoms? Are they the ones responsible for the gate and the attack on New York? If so why is the US fighting the Drow for resources? Also shouldn't America's allies be involved?
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Re: Gate/Drowtales Crossover: The Illunis Age…

Postby Evident-Disaster » Mon May 22, 2017 8:33 pm

@ThatGuyThisGuy

Okay, so I'm going to have to rewrite a lot of this initial concept?

I'm sorry for the belated response, but it's late. And I'm not thinking straight.
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Re: Gate/Drowtales Crossover: The Illunis Age…

Postby Evident-Disaster » Mon May 22, 2017 9:20 pm

@ThatGuyThisGuy

Alright, now I see where the issue is, thanks for pointing those out, I'll be doing a rewrite for this again.

In any case I had details regarding the reason for why the US Air Force and why artillery didn't work nearly as well.
Mainly thanks to mana being ambient energy which acted as a blanket in which it scrambled a lot of radio signals and left the US blind in regions where concentrations were about 1/100th of the air. But these only happened in regions where Drow forces were concentrating for an attack, in other places you'd just get tons of static interference.

I'll give the US Air Force credit for precision weaponry, but it's not always applicable. Also the US of A-10s would have been an interesting sight, not to mention dangerous.

But above all else, this is taking liberties with the universe and it's not based on the same time period, since this is happening in an alternate timeline, hundreds of years later from the moonless age's setting.
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Re: Gate/Drowtales Crossover: The Illunis Age…

Postby ThatGuyThisGuy » Mon May 22, 2017 10:47 pm

To put it simply the fic has a bit of Yonkers syndrome(see this thread for an explanation for what I mean by that https://forums.spacebattles.com/threads/wwz-the-battle-of-yonkers-analysis.156471/). Also you may want to reread my previous post, I've edited it quite a bit.

Evident-Disaster wrote:@ThatGuyThisGuy

In any case I had details regarding the reason for why the US Air Force and why artillery didn't work nearly as well.
Mainly thanks to mana being ambient energy which acted as a blanket in which it scrambled a lot of radio signals and left the US blind in regions where concentrations were about 1/100th of the air. But these only happened in regions where Drow forces were concentrating for an attack, in other places you'd just get tons of static interference.

I know that, I was suggesting potential work arounds to that.

Evident-Disaster wrote:I'll give the US Air Force credit for precision weaponry, but it's not always applicable. Also the US of A-10s would have been an interesting sight, not to mention dangerous.


Well even imprecise weaponry would have been useful against an attacking force numbering in the thousands.

Evident-Disaster wrote:But above all else, this is taking liberties with the universe and it's not based on the same time period, since this is happening in an alternate timeline, hundreds of years later from the moonless age's setting.


Well okay then but just how different is this world from canon(I had a strategic plan for the US but I don't know if it will work within these new parameters.)? Because if its anything like canon then the US should be able to dominate on the surface pretty easily. Also just who are these "Holy Kingdoms" guys? Are they the ones who attacked New York since the section at the end seems to say that, and if America is at war with those guys and they are as powerful as the section at the end seems to imply then the US shouldn't be fighting the Drow. Also shouldn't America's allies be helping in this endeavor? I imagine they actually would jump at the offer since it would give them access to the new world.

Sorry but I actually just have a hard time imagining the war ever going well for the Drow... above ground.

Below the earth in the underworld the Drow would be an absolute terror to fight in most situations, Artillery, Armored Vehicles, and Aircraft would be useless except for possibly in the grand city caverns(Though Armored vehicles would be usable in tighter conditions they just need a very steady and spacious path available.) where some of the lighter variants of these may function, and here mana is plentiful and material for the most powerful form of elemental sorcery
,earth, is everywhere, but above under the endless sky Humankind would have the advantage in open war.
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Re: Gate/Drowtales Crossover: The Illunis Age…

Postby Gunbird » Tue May 23, 2017 1:55 am

Okay to start it off will accept to central conceits this fic has; That the Sea of Mist has the abilities that you ascribe it and that Drow are as united as you portray them as being. I will also at the end give a strategic plan I think the Humans could use to effectively win the war without having to go beneath the ground.


Wait was that what Evident was going for in the story?

This is not like any other story you’ve read so far, this isn’t where the modern world comes and wipes the deck with the enemy, no this is a world where there are many who can fight back, and where circumstance changes. Unpredictable outcomes occur, and war is fought almost endlessly.

I chose America since it was the largest military force around and since people keep parading the US in the GATE fan fictions around like it’s all so great, against a bunch of sword and bow wielding Roman throwbacks, where everyone turns to you as their friend? That’s like playing a game on easy mode with cheats enabled.

No, that’s not a war that’s not a challenge, I’m not going to do that, I’m going to give America an actual enemy, one which can make it bleed badly.

This story is about a war which people make good and bad decisions, where politics play a part of its interactions, where greed and short sighted decisions can cost people lives, and where your enemy aren’t idiots or weak, but actually a threat.

Where bullets can’t cut it, where firepower alone won’t do it, technology is your weakness now. Aircraft aren’t going to turn the tides of this war, and intelligence gathering isn’t easy, not when you’re fighting people who can read your movements easily.

Welcome to hell, enjoy your stay.


I think he going more a Apocalypse Now/FMJ sort of story, rather then a Act of Valor one.
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Re: Gate/Drowtales Crossover: The Illunis Age…

Postby ThatGuyThisGuy » Tue May 23, 2017 3:06 am

Gunbird wrote:
Okay to start it off will accept to central conceits this fic has; That the Sea of Mist has the abilities that you ascribe it and that Drow are as united as you portray them as being. I will also at the end give a strategic plan I think the Humans could use to effectively win the war without having to go beneath the ground.


Wait was that what Evident was going for in the story?

This is not like any other story you’ve read so far, this isn’t where the modern world comes and wipes the deck with the enemy, no this is a world where there are many who can fight back, and where circumstance changes. Unpredictable outcomes occur, and war is fought almost endlessly.

I chose America since it was the largest military force around and since people keep parading the US in the GATE fan fictions around like it’s all so great, against a bunch of sword and bow wielding Roman throwbacks, where everyone turns to you as their friend? That’s like playing a game on easy mode with cheats enabled.

No, that’s not a war that’s not a challenge, I’m not going to do that, I’m going to give America an actual enemy, one which can make it bleed badly.

This story is about a war which people make good and bad decisions, where politics play a part of its interactions, where greed and short sighted decisions can cost people lives, and where your enemy aren’t idiots or weak, but actually a threat.

Where bullets can’t cut it, where firepower alone won’t do it, technology is your weakness now. Aircraft aren’t going to turn the tides of this war, and intelligence gathering isn’t easy, not when you’re fighting people who can read your movements easily.

Welcome to hell, enjoy your stay.


I think he going more a Apocalypse Now/FMJ sort of story, rather then a Act of Valor one.


I know what he is aiming for but the story he concocted suffers heavily from what I like to call the Yonkers syndrome.

The Yonkers syndrome is making some brutal upset defeat happen in your story to advance the plot or set a tone, but this just falls flat on its face since said defeat is so wildly improbable with multiple suspension of disbelief breaking events being integral to the plot usually involving one side selectively forgetting about the basics of what they do for an extended period of time and this factors heavily into why they are defeated. It also involves the internal rules of the universe bending in a horrendously unlikely way to disempower one side so they lose, this usually takes the form of extremely unlikely things occurring that have little rational basis within natural law and inference and AREN'T explained or have a hypothesis supported by the supernatural constructs the setting postulates.
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Re: Gate/Drowtales Crossover: The Illunis Age…

Postby Evident-Disaster » Tue May 23, 2017 3:15 am

Okay admittedly I screwed something up clearly. I'm in the process of rewriting a whole section of the story to make up for the mess created in this concept draft I produced. Technically speaking if you know anything about Gate, the story was pretty much the modern world steam rolling the primitive fantasy world, though magic does have an advantage, the fact that modern firepower and technology drastically outstrips the opposition.

Also tons of Mary Sue type characters.

It gets worse when you throw in all the fan fictions rolling around copying the formula without even attempting to try and be different. Which is something of a pete peeve of mine.

It's not like I'm trying to bash anyone, but the fact that people don't make a very balanced story is what gets me annoyed, and I made the mistake here as well, then again I was doing this in a rush and half asleep, so forgive me for that incredibly short sighted screw up.

Also as exposition I had drafted a massive amount of background story into this, but I didn't have to space to literally fit it all in. So I'll have to correct this as well. Until then refrain from making flames, I'm in the process of redoing it.
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Re: Gate/Drowtales Crossover: The Illunis Age…

Postby Evident-Disaster » Tue May 23, 2017 3:35 am

I've put the draft up, this one is just a codex and an introduction, it won't go into detail of the main story and the prologue is in the process of being rewritten and balanced. Keep in mind I'm not expert in the field of military terminology so forgive me for any short comings, I hadn't had a lot of time to familiarize myself with military terms in a while.
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Re: Gate/Drowtales Crossover: The Illunis Age…

Postby ThatGuyThisGuy » Tue May 23, 2017 11:11 am

Evident-Disaster wrote:Okay admittedly I screwed something up clearly. I'm in the process of rewriting a whole section of the story to make up for the mess created in this concept draft I produced. Technically speaking if you know anything about Gate, the story was pretty much the modern world steam rolling the primitive fantasy world, though magic does have an advantage, the fact that modern firepower and technology drastically outstrips the opposition.

Also tons of Mary Sue type characters.

It gets worse when you throw in all the fan fictions rolling around copying the formula without even attempting to try and be different. Which is something of a pete peeve of mine.

It's not like I'm trying to bash anyone, but the fact that people don't make a very balanced story is what gets me annoyed, and I made the mistake here as well, then again I was doing this in a rush and half asleep, so forgive me for that incredibly short sighted screw up.

Also as exposition I had drafted a massive amount of background story into this, but I didn't have to space to literally fit it all in. So I'll have to correct this as well. Until then refrain from making flames, I'm in the process of redoing it.


Eh its okay, My post sounded very negative because for the most part I only talked about things I found issue with, if I didn't mention a specific part of the story in my post I probably don't have a problem with it.

On a unrelated note I also remember the idea modern military versus fantasy is not something Gate invented, Hell I remember this videogame made I think around two decades ago by now called Spellcross that tackles the idea in a way that has the fantasy forces at an upperhand for awhile. (How they do the this is by instead of having a single portal it has countless portals opening across the entire world with multiple portals opening in every country, and a massive fog issuing out that has much the same properties you describe the sea of mist as having.)

https://lparchive.org/Spellcross/Update%2001/http://spellcross.wikia.com/wiki/Spellcross_Wikihttps://www.youtube.com/watch?v=Ce-LMkctQw4 https://en.wikipedia.org/wiki/Spellcross
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Re: Gate/Drowtales Crossover: The Illunis Age… CODEX Added

Postby ThatGuyThisGuy » Tue May 23, 2017 12:02 pm

Now addressing the Codex, Though I will just skip talking about the new world setting entirely since that would mostly be completely pointless nattering.

"Some were known to use mana to create summons, constructs of once Fae beings like dragons to aid them in battle. Some had strange abilities, like where you could cause blood vessels in people’s head to explode in a shower of gore. Others which could control others Fae beings like puppets. The list goes on and on, however an important thing to note is that these abilities are rare at least in the circumstance of mind control and the ability to cause people to explode."

By rare you really mean rare, things like causing peoples heads to explode is only ever been known to have occured in a single individual rare, all other high sorceries are similarly rare only ever occurring in certain family lines at best(And not all members of the line may actually have it.).(Summoning is also somewhat uncommon being the domain of the Val Clans.)

"Telepaths are probably the most dangerous, but their abilities are uncommon outside of a few clans, and those who are even more powerful are rare. They can inflict all sorts of punishment upon people, torturing them and causing such illusions that they cannot distinguish from reality, they are the ultimate weapon against opponents, but leave themselves vulnerable at the same time.

They are devastating against those who cannot protect themselves, and humans are easy prey, being unable to shield their minds from telepathic attacks, one high level Empath could cripple entire companies if not battalions. And it is thanks to telepaths that any attempts to infiltrate Drow major facilities are incredibly difficult if not impossible."

This is extremely unlikely from what we know about the world setting, it is stated goblins are less effected by Empathy then fae in every way by it be it severity of the effect, range at which they are effected, and precision of the feelings and delusions the empath can inflict on them. In fact ferals are used as scouts and infiltrators by the Drow purely because they are non-fae and are less susceptible to such means(along with being undetectable by mana vision).

"they have steam powered technology at least for those living in the east. "

What?

"Giant warships dominate the skies from above, with mana cannons that can wipe out entire city blocks, though such ships are very uncommon."

There is only one single example of this available to the Drow in canon. Also Its cannons though more powerful then regular mana cannons aren't as powerful as that.

"Mana barrier generators are a unique piece of Dark Elf technology, originally meant for cultivating mana plants in a region, the generators were used to allow a source of mana to be produced for a host of Dark Elf warriors on campaign far from a sustainable source of mana. These barrier generators were capable of being portable or emplaced into the ground.

Each generator turned ambient heat and humidity into a field of mist, which was the physical manifestation of mana particles within an area, allowing troops to replenish their source of mana. As an added side effect, this was also responsible for the US military’s inability to use Radar, radio, or other technologies thanks to the field generators.

The mana generated is essentially charged particles of electricity scattered over many miles, this ended up creating a distortion of signals, making normal use of radar useless, same with Infrared, Ultraviolet could work at shorter ranges, but not by a great deal, and relaying information was difficult in the middle of a massive cloud of interference."

I remember mist generating machines being mentioned in canon but so far no single example of these supposed machines have been shown. Also there should be a massive limitation in that the mist itself should also disperse unless allowed to collect inside some depression in the earth like in canon with the sea of mist.

"Drow also have things called mana cannons, which are essentially plasma cannons, using technology which can focus plasma into a ball, they direct fire against their enemies, either from a direct blast, or by using their cannons like artillery. Mana blasts are relatively powerful, being capable of melting steel with ease, but there are limitations such as range, but this is made up for by the fact that they can be guided from a distance."

Where is it said that this is possible in canon? From all appearances its impossible for at least most Drow to change the direction of mana bolts mid-flight and those are actually composed of pure mana an easy to control thing for most Drow. If you assume there are forward observer flame sorcerors controlling the descent of the plasma ball they will have to be exerting control on a small fast moving object that at most gets within a hundred meters of them, the problem with this is that its impossible for most Drow to exert mana arts on anything 50 meters away from them far out of the range needed to control the plasmaball. I remember the Dutanvir fortress was designed hanging from the ceiling so it would be out of the reach of any potential hostile earth sorcerers.

Also mana cannons are stated with one set of exceptions to be less powerful the blackpowder cannons firing roundshot(or at least not as good against golem targets as said blackpowder cannons.). http://www.drowtales.com/mainarchive.php?sid=8851

*Snip RailGun*
*wutno*

I know of the in canon technologies you are basing it off, but you need to ask yourself a question, how would the Drow come up with this idea and how would it become popular enough for it to become this developed? Dwarven cannons are unpopular with the Drow and most kinetic weapons development take backseat. If this is new technology is based on Human ideas shouldn't it be a much lower preforming prototype. Also how easy is it to aim because that is is extremely important if it is going to be an effective Anti-Air weapon.(Also how would their knowledge of ballistics jump enough to realize they should use Tungsten in projectiles? So far the Drow only know how to make iron(or steel) roundshot for cannon type weapons and segmented penetraters made from hyper dense materials is a significant leap over that standard.)
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Re: Gate/Drowtales Crossover: The Illunis Age… CODEX Added

Postby Evident-Disaster » Tue May 23, 2017 1:12 pm

@ThatGuyThisGuy

Yeah I'm currently editing a bunch of this stuff out and rewriting that section, I made some silly decisions there. I'll probably remove a lot of the sections on cannons and such, but as for steam tech should be more wide spread, since they live underground and have access to geothermal plants.

As for cannons that's actually a different issue, cannons have made a lot of progress, given who's actually making them. I'll explain in the context, but a human taken from the US as a slave actually worked as an engineer and had knowledge on how firearms worked. He turns traitor and aids the Holy Kingdom in its war against the US or at least one nation in the Holy Kingdoms.

His engineering concepts and understanding of technology is kept a closely guarded secret, until Snad's discovers him and decides to abduct him for her own gain. His extensive knowledge is then used by the Drow to develop firearms. And since the Sharen has extensive amounts of resources at least in the setting I've made, they were able to build firearms at least on a level to late 19th century firearms.

Still they lacked in certain departments, but with his help industry was improved greatly and so was the precision and efficiency of weapons, the US has no clue that one of their citizens was responsible so it's keeping them guessing as to how the Drow are able to mass produce guns. And firearms don't necessarily mean, gunpowder type weapons either.

One interesting development was the creation of air rifles, which fired bolts of lead coated in a resin that could be fired with extreme force, thanks to a small core which allows the projectile to pull air around the shot, of course this requires mana to achieve, and it's not the best type of weapon since its single shot and breach loading, you'd also need a large canister of air or air compressor to fire more than a few times. Hence it's relegated to only snipers, since no one would have the patience to use a slow firing weapon which can drain its user.

^ That's actually the development of rail guns for the Drow, in a sense, the projectiles fired aren't super dense, but tungsten arrow bolts with a levitation crystal added into the tip with a simple crystal matrix meant to lessen air resistance on the bolt so it doesn't rip itself apart. Also the barrels for firing the bolts use a type of mana matrix to achieve such force, also to avoid destroying the gun every time it was fired.

The retcon will change things in the sense the guns aren't mobile, but almost static in terms of use, since they need a lot of mana to move anywhere, and firing diverts tons of energy. As for how they're use as AA guns, well actually it's quite simple, the Sea of Mist is different in my context, as it's literally ambient mana saturated within the air. Using a type of field generator, you could turn the mist into a type of early warning radar, since any displacement would indicate movement, a large amount of displacement would indicate something very big had entered into proximity.

Anyone operating the thing with fine senses could discern whether or not said displacement concurred with a possibly large vehicle or aircraft. Which in turn is relayed to a nearby gun, that information's fed, and they zero in on the aircraft. But this only works when a mist generator is present, so no way would they risk using the railgun beyond a certain area unless they wanted the US to destroy the guns.
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Re: Gate/Drowtales Crossover: The Illunis Age… CODEX Added

Postby ThatGuyThisGuy » Tue May 23, 2017 9:25 pm

Evident-Disaster wrote:^ That's actually the development of rail guns for the Drow, in a sense, the projectiles fired aren't super dense, but tungsten arrow bolts with a levitation crystal added into the tip with a simple crystal matrix meant to lessen air resistance on the bolt so it doesn't rip itself apart. Also the barrels for firing the bolts use a type of mana matrix to achieve such force, also to avoid destroying the gun every time it was fired.


So is it still powerful enough to penetrate frontal tank armor even though its a very recent invention? Also how easy is it to aim it, how easily can one move the barrel around is the big question here?

Evident-Disaster wrote:The retcon will change things in the sense the guns aren't mobile, but almost static in terms of use, since they need a lot of mana to move anywhere, and firing diverts tons of energy. As for how they're use as AA guns, well actually it's quite simple, the Sea of Mist is different in my context, as it's literally ambient mana saturated within the air. Using a type of field generator, you could turn the mist into a type of early warning radar, since any displacement would indicate movement, a large amount of displacement would indicate something very big had entered into proximity.

Anyone operating the thing with fine senses could discern whether or not said displacement concurred with a possibly large vehicle or aircraft. Which in turn is relayed to a nearby gun, that information's fed, and they zero in on the aircraft. But this only works when a mist generator is present, so no way would they risk using the railgun beyond a certain area unless they wanted the US to destroy the guns.


Well couldn't aircraft fly high over the mist? Also just how much information does this radar show? Is there any computer targeting system that the Drow can use aim the gun because its going to be nigh on impossible to hit anything moving fast through the mist or most anywhere in the sky manually aiming at it unless its something like a chinook or other such ponderous aircraft or said aircraft flys slow or in the case of helicopters comes to a stop.
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Re: Gate/Drowtales Crossover: The Illunis Age… CODEX Added

Postby Evident-Disaster » Tue May 23, 2017 9:45 pm

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There is a method of tracking, it's essentially like a sonar ping, but using mana, by using a whispering beacon and a floater you'd lift it up into the air, above the mists and send out mana pulses, these pulses aren't easy to pick up, and they're usually used in tandem with multiple other beacons established in a network. Their range is somewhat limited, but they can pick out high speed targets and relay them back to the gun at speeds you'd see with radar.

But this is using mana, and the trouble is that these beacons are rather visible to aircraft flying at low altitude, so drones would spot them from above the mist cover and clouds, which would be a real pain in the ass, since they'd get targeted quite easily. But the drone won't know where the main gun is, and likely the beacons would be left on their own, so chances of losing personnel in such encounters is low.
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