...huh. I didn't expect this thread to turn out useful. Thanks for the page, Mek; how'd you get ahold of it?
Argron wrote:Their objective is not to roam behind enemy lines capturing people, it is to destroy that listening tower. They decided to destroy the golem as an additional objective, which is quite risky and could endanger both their mission and their lives, any more than that and it's plain crazy, they clearly don't have the manpower to be capturing high ranking enemies or dragging an unwilling prisoners in their escape. From the military perspective of their mission, the golem pilot had to die, extracting information would have been helpful but not really necessary, IMO Chrystel was going to kill her anyway.
It's extremely unlikely they will capture anyone, but highly likely they will need to fight or escape, and in both situations, in particular the second, the duskian would have been handy.
So, Craft was dumb, alieanating himself from his allies even though he was going to achieve his objectives if he waited, and Nau showed non-existant leadership skills, sending away a valuable ally when he could have just reached an agreement.
I think their behavior is better understood if we assume the Duskians are really pissed off with the vel'Sharen right now (foreigners came and suddenly they have civil war, peasant uprisings, tainted running the show and demon summoning in what was months ago a peaceful, prosperous, demon-free city), while Nau is under extreme pressure knowing his whole clan are traitors, he needs to be a traitor to the traitors, and is going to die a horrible death regardless of what he does.
To be fair, the uprisings began before the Vel'Sharen arrived, and the Sharen stuck to the rules the Duskians put out; being pissed off with them particularly would be pretty mis-targeted.
Chrys's order wasn't exactly a demanding one, either. "Hey, don't jump the gun; we can get a bit more" isn't the same tenor as "You must do exactly what I say," yet Craft seemed to interpret it as the latter. Seems a bit like he's being difficult just for the sake of showing that he can be difficult, when if he learned moderation (heheh) he might see better ways to accomplish his long-term goals.
Nau's telling him off may have been cathartic, but I agree with Argron that it cemented a division. I'm also of the opinion that it (unintentionally) subverted Chrys's authority: he interrupted her while she was trying (calmly) to get back control of things, and he gave the instruction to leave instead of letting Chrys decide what to do for her expedition. Even if she was just about to say the exact same thing, anyone else who had not been with them enough would not see his opinions and authority as a legitimate extension of hers.
Incidentally, I found Chrys's advice to Nau near the end quite interesting. "Use his code [...] against him." If anyone remembers, that's exactly what she did the first time they encountered the Duskians. She recognized how much emphasis they put on rules and law, and pointed out to them that because the Sharen had not violated any laws the Duskians' own adherence to those laws obliged them to treat the Sharen with respect instead of threats.
I'm not sure how bad it is for Craft to leave, though; on the one hand, he's another strong sword-hand when they have very few numbers. But on the other hand, his refusal to recognize the chains of command means he may ignore the directions and plans everyone else is working with and he'll go do is own thing at a critical moment. On the balance of things...mmm, considering their numbers, and how they need to be killing enemies anyways...I'd say it's a slight loss. But not a mission-breaking one.
Speaking of the mission, I think the golem isn't being regarded as a side objective but as a roadblock to the main objective. That is, their interpretation of the area is that they would be unable to destroy the tower with the golem operational.